Nuria Medina-Medina

Orcid: 0000-0002-6013-732X

Affiliations:
  • University of Granada, Spain


According to our database1, Nuria Medina-Medina authored at least 58 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023

Aplicación web interactiva para gamificar una sesión de pósteres (Interactive Web Application to Gamify a Poster Session) (short).
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023

2021
A novel UML-based methodology for modeling adventure-based educational games.
Entertain. Comput., 2021

Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

2019
Toward the gestural interface: comparative analysis between touch user interfaces versus gesture-based user interfaces on mobile devices.
Univers. Access Inf. Soc., 2019

General Architecture for Development of Virtual Coaches for Healthy Habits Monitoring and Encouragement.
Sensors, 2019

Design proto-patterns to improve the interaction in video games of people with color blindness.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

2018
Introduciendo una historia interactiva en una experiencia geolocalizada.
Rev. Colomb. de Computación, 2018

PLAGER-VG: platform for managing educational multiplayer video games.
Multim. Tools Appl., 2018

2017
Design methodology for educational games based on graphical notations: Designing Urano.
Entertain. Comput., 2017

Designing educational games: Key elements and methodological approach.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

The graphic adventure as an instrument to assist comprehensive reading.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Introducing an interactive story in a geolocalized experience.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

2016
A taxonomy for user models in adaptive systems: special considerations for learning environments.
Knowl. Eng. Rev., 2016

Using UML to Model Educational Games.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Interaction in video games for people with impaired visual function: improving accessibility.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Interaction in serious games.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

User Progress Modelling in Counselling Systems: An Application to an Adaptive Virtual Coach.
Proceedings of the Conceptual Modeling - 35th International Conference, 2016

Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

2015
Design Methodology for Educational Games based on Interactive Screenplays.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

2014
Improving accessibility of Web interfaces: refactoring to the rescue.
Univers. Access Inf. Soc., 2014

An axiomatic approach to maintaining the consistency of a hypermedia information system based on the SEM-HP model.
Log. J. IGPL, 2014

Continuous Assessment in Educational Video Games: A Roleplaying approach.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

Summarizing Genome-wide Phased Genotypes using Phased PC Plots.
Proceedings of the BIOINFORMATICS 2014, 2014

2013
GeneOnEarth: Fitting Genetic PC Plots on the Globe.
IEEE ACM Trans. Comput. Biol. Bioinform., 2013

Evolutionary authoring tool for adaptive hypermedia with multimodal navigation.
New Rev. Hypermedia Multim., 2013

Increasing Power by using Haplotype Similarity in a Multimarker Transmission/disequilibrium Test.
J. Bioinform. Comput. Biol., 2013

Personalized Web Accessibility using Client-Side Refactoring.
IEEE Internet Comput., 2013

Analysing Quality Measures of Phasing Algorithms in Genome-Wide Haplotyping.
Proceedings of the 7th International Conference on Practical Applications of Computational Biology & Bioinformatics, 2013

Architecture for Monitoring Learning Processes Using Video Games.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013

2012
Comparing Bowtie and BWA to Align Short Reads from a RNA-Seq Experiment.
Proceedings of the 6th International Conference on Practical Applications of Computational Biology & Bioinformatics, 2012

3D Visualization of Haplotype Risk Maps.
Proceedings of the BIOINFORMATICS 2012 - Proceedings of the International Conference on Bioinformatics Models, Methods and Algorithms, Vilamoura, Algarve, Portugal, 1, 2012

Haplotype-based Classifiers to Predict Individual Susceptibility to Complex Diseases - An Example for Multiple Sclerosis.
Proceedings of the BIOINFORMATICS 2012 - Proceedings of the International Conference on Bioinformatics Models, Methods and Algorithms, Vilamoura, Algarve, Portugal, 1, 2012

2011
A Model-Based Approach to Designing Educational Multiplayer Video Games.
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011

Adaptation and user modeling in hypermedia learning environments using the SEM-HP model and the JSEM-HP tool.
Knowl. Inf. Syst., 2011

Riskoweb: Web-Based Genetic Profiling to Complex Disease Using Genome-Wide SNP Markers.
Proceedings of the 5th International Conference on Practical Applications of Computational Biology & Bioinformatics, 2011

Improving Reproducibility on Tree Based Multimarker Methods: TreeDTh.
Proceedings of the 5th International Conference on Practical Applications of Computational Biology & Bioinformatics, 2011

Homogenizing Access to Highly Time-Consuming Biomedical Applications through a Web-Based Interface.
Proceedings of the Euro-Par 2011: Parallel Processing Workshops - CCPI, CGWS, HeteroPar, HiBB, HPCVirt, HPPC, HPSS, MDGS, ProPer, Resilience, UCHPC, VHPC, Bordeaux, France, August 29, 2011

2010
An Incremental Approach for Building Accessible and Usable Web Applications.
Proceedings of the Web Information Systems Engineering - WISE 2010, 2010

2009
Applying software evolution theory to hypermedia systems.
Int. J. Web Eng. Technol., 2009

Generador Sc@ut: Sistema de Creación de Comunicadores Personalizados para la Integración.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009

Modeling a VGSCL System to Analyze Collaboration.
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009

2007
Task Model Representation of a Collaborative System using Hypermedia Networks.
Proceedings of the WEBIST 2007, 2007

Applying Quality Hypermedia Design Principles to a Web-based Educational System.
Proceedings of the WEBIST 2007, 2007

Aplying a Semantic Hypermedia Model to Adaptive Concept Maps in Education.
Proceedings of the Computer Aided Systems Theory, 2007

2006
An author tool based on SEM-HP for the creation and evolution of adaptive hypermedia systems.
Proceedings of the Workshop Proceedings of the 6th International Conference on Web Engineering, 2006

An adaptation method by feedback in an evolutionary hypermedia system.
Proceedings of the 6th International Conference on Web Engineering, 2006

2005
Implementación de Sistemas de Diálogo en Dial-XML.
Proces. del Leng. Natural, 2005

Diversity of structures and adaptive methods on an evolutionary hypermedia system.
IEE Proc. Softw., 2005

An adaptative model to support changes in the development of communicational augmentative systems.
Proceedings of the AC 2005, 2005

An Augmentative Communication System Based on Adaptive Evolutionary Hypermedia Systems.
Proceedings of the Computer Aided Systems Theory, 2005

2004
A Software System evolutionary and adaptive framework: application to Agent-based systems.
J. Syst. Archit., 2004

Sc@ut: Platform for Communication in Ubiquitous and Adaptive Environments Applied for Children with Autism.
Proceedings of the User-Centered Interaction Paradigms for Universal Access in the Information Society, 2004

2003
An Architecture for the Development, Evolution and Adaptation of Hypermedia Systems.
Proceedings of the International Conference on Software Engineering Research and Practice, 2003

Personalized Guided Routes in an Adaptive Evolutionary Hypermedia System.
Proceedings of the Computer Aided Systems Theory, 2003

2002
Evolution in adaptive hypermedia systems.
Proceedings of the International Workshop on Principles of Software Evolution, 2002

Adaptation in an Evolutionary Hypermedia System: Using Semantic and Petri Nets.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002


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