Norshuhada Shiratuddin

Orcid: 0000-0002-0546-6323

According to our database1, Norshuhada Shiratuddin authored at least 22 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
Components of Adaptive Augmented Reality Model for Heritage Mobile Application.
Int. J. Interact. Mob. Technol., January, 2022

2019
Experts' Feedback on DST Elements as Infused in Development Process of Mobile Learning Apps.
Proceedings of the Advances in Visual Informatics, 2019

2017
Guideline for the Development of Instructional Media with DST Concept on Touch Screen Tablet.
Proceedings of the Advances in Visual Informatics, 2017

2015
Social Media as Persuasive Technology for Business in Malaysia.
Int. J. E Bus. Res., 2015

Digital Storytelling Tool for Education: An Analysis of Comic Authoring Environments.
Proceedings of the Advances in Visual Informatics, 2015

Data Warehouse and Data Virtualization Comparative Study.
Proceedings of the International Conference on Developments of E-Systems Engineering, 2015

2014
Evaluating Social Media: Towards a Practical Model for Measuring Social Media Influence.
Int. J. Interact. Commun. Syst. Technol., 2014

Quality evaluation of a digital storytelling (DST) conceptual model.
Proceedings of the 4th International Conference on Multimedia Computing and Systems, 2014

2012
Measuring Blog Influence: Recognition, Activity Generation, and Novelty.
Int. J. Interact. Commun. Syst. Technol., 2012

2011
Blog Influence Index: A Measure of Influential Weblog.
Int. J. Virtual Communities Soc. Netw., 2011

2010
Mobile game-based learning with local content and appealing characters.
Int. J. Mob. Learn. Organisation, 2010

Heuristics Evaluation Strategy for Mobile Game-Based Learning.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

Adapting Learning Theories in Mobile Game-Based Learning Development.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
The m<sup>d</sup>-Matrix: a learning tool in the mobile application development course.
Int. J. Mob. Commun., 2009

Towards Developing Mobile Game-Based Learning Engineering Model.
Proceedings of the CSIE 2009, 2009 WRI World Congress on Computer Science and Information Engineering, March 31, 2009

2007
Process Flow Models and Acceptance of eBook Mobile Payment System.
Proceedings of the 2007 International Conference on Internet Computing, 2007

2006
eInfoC mobile payment model and WAP site prototype for sales of eBOOKS.
Proceedings of the 3rd international conference on Mobile technology, 2006

2005
E-Books in Higher Education: Technology, E-Marketing Prospects, and Pricing Strategy.
J. Electron. Commer. Organ., 2005

2003
E-Book Technology and Its Potential Applications in Distance Education.
J. Digit. Inf., 2003

A Usability Study for Promoting eContent in Higher Education.
J. Educ. Technol. Soc., 2003

2001
Internet Instructional Method: Effects on Students? Performance.
J. Educ. Technol. Soc., 2001

2000
Conceptual Model of Children's Electronic Textbook.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2000


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