Norishige Chiba

According to our database1, Norishige Chiba authored at least 56 papers between 1980 and 2013.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2013
Markov-Type Vector Field for endless surface animation of water stream.
Vis. Comput., 2013

2012
Markov-type velocity field for efficiently animating water stream.
Vis. Comput., 2012

Realistic animation of interactive trees.
Vis. Comput., 2012

2011
Wind Field Synthesis for Animating Wind-induced Vibration.
Int. J. Virtual Real., 2011

Spiroraslaser: an interactive visual art system using hybrid raster-laser projection.
Int. J. Arts Technol., 2011

2009
Pseudo-dynamics model of a cantilever beam for animating flexible leaves and branches in wind field.
Comput. Animat. Virtual Worlds, 2009

Efficient vector-oriented graphic drawing method for laser-scanned display.
Displays, 2009

Multidimensional visual aid enhances haptic training simulations.
Proceedings of the World Haptics 2009, 2009

2008
Modeling of Wood Aging Caused by Biological Deterioration.
J. Adv. Comput. Intell. Intell. Informatics, 2008

2007
Calibration of fish-eye camera for acquisition of spherical image.
Syst. Comput. Jpn., 2007

Real-time Sound Generation of Spark Discharge.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Large-Scale Graphics: Digital Nature and Laser Projection.
Proceedings of the Graph Drawing, 15th International Symposium, 2007

2006
Real-time animation of spark discharge.
Vis. Comput., 2006

Efficient animation of water flow on irregular terrains.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2005
Generation of tree movement sound effects.
Comput. Animat. Virtual Worlds, 2005

Locally Adaptive Chromatic Restoration of Digitally Acquired Paintings.
Int. J. Image Graph., 2005

Surface reconstruction for animation of ocean waves.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
A hybrid method for real-time animation of trees swaying in wind fields.
Vis. Comput., 2004

Painting canvas synthesis.
Vis. Comput., 2004

Acquisition of Spherical Image by Fish-eye Conversion Lens.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

2003
Adaptive Logarithmic Mapping For Displaying High Contrast Scenes.
Comput. Graph. Forum, 2003

Particle-Based Visual Simulation of Explosive Flames.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Design of a tone mapping operator for high-dynamic range images based upon psychophysical evaluation and preference mapping.
Proceedings of the Human Vision and Electronic Imaging VIII, 2003

Visual Simulation of Lava Flows Employing Particle-based Approach.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Animating Tree Movement with Sound Effects Generation.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

Modeling Rocky Scenery Taking into Account Joints.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Wandering in VR Environments by Estimating Head Pose Using an Omnicam.
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002

Estimating Head Pose from Spherical Image for VR Environment.
Proceedings of the Advances in Multimedia Information Processing, 2002

2001
Crack pattern simulation based on 3D surface cellular automata.
Vis. Comput., 2001

Simulation of Peeling Using 3D-Surface Cellular Automata.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

Visual Simulation of Lightning Taking into Account Cloud Growth.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Visual simulation of snowfall, snow cover and snowmelt.
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000

Origami modeling method of leaves of plants and CG image generation of flower arrangement.
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000

Visual simulation of crack pattern based on 3D surface cellular automaton.
Proceedings of the Seventh International Conference on Parallel and Distributed Systems Workshops, 2000

Crack Pattern Simulation Based on 3D Surface Cellular Automaton.
Proceedings of the Computer Graphics International Conference, 2000

1999
Simple cellular automaton-based simulation of ink behaviour and its application to Suibokuga-like 3D rendering of trees.
Comput. Animat. Virtual Worlds, 1999

3D surface cellular automata and their applications.
Comput. Animat. Virtual Worlds, 1999

1998
An erosion model based on velocity fields for the visual simulation of mountain scenery.
Comput. Animat. Virtual Worlds, 1998

1997
Rendering of forest scenery using 3D textures.
Comput. Animat. Virtual Worlds, 1997

1996
Visual Simulation of Leaf Arrangement and Autumn Colours.
Comput. Animat. Virtual Worlds, 1996

1995
Visual simulation of water currents using a particle-based behavioural model.
Comput. Animat. Virtual Worlds, 1995

1994
Visual simulation of botanical trees based on virtual heliotropism and dormancy break.
Comput. Animat. Virtual Worlds, 1994

Two-dimensional visual simulation of flames, smoke and the spread of fire.
Comput. Animat. Virtual Worlds, 1994

A growth model having the abilities of growth-regulations for simulating visual nature of botanical trees.
Comput. Graph., 1994

1992
A speedy voxel-tracing method for cutting solid display of 3-D images.
Syst. Comput. Jpn., 1992

1991
A fast algorithm for determining the insolation at the surface of the earth.
Syst. Comput. Jpn., 1991

A behavioral model of cracks and its applications to cg.
Syst. Comput. Jpn., 1991

1989
The Hamiltonian Cycle Problem is Linear-Time Solvable for 4-Connected Planar Graphs.
J. Algorithms, 1989

1985
Arboricity and Subgraph Listing Algorithms.
SIAM J. Comput., 1985

A Linear Algorithm for Embedding Planar Graphs Using PQ-Trees.
J. Comput. Syst. Sci., 1985

Drawing Plane Graphs Nicely.
Acta Informatica, 1985

1983
An algorithm for finding a large independent set in planar graphs.
Networks, 1983

1982
An Approximation Algorithm for the Maximum Independent Set Problem on Planar Graphs.
SIAM J. Comput., 1982

1981
A Linear 5-Coloring Algorithm of Planar Graphs.
J. Algorithms, 1981

1980
A linear algorithm for five-coloring a planar graph.
Proceedings of the Graph Theory and Algorithms, 1980


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