Noor Shaker
According to our database1,
Noor Shaker
authored at least 40 papers
between 2008 and 2019.
Collaborative distances:
Collaborative distances:
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Bibliography
2019
2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Intrinsically motivated reinforcement learning: A promising framework for procedural content generation.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Computational Synthesis and Creative Systems, Springer, ISBN: 978-3-319-42714-0, 2016
2015
Proceedings of the Sixth International Conference on Computational Creativity, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015
Proceedings of the IEEE Congress on Evolutionary Computation, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015
2014
Proceedings of the User Modeling, Adaptation, and Personalization, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Alone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
IEEE Trans. Cybern., 2013
IEEE Trans. Comput. Intell. AI Games, 2013
A Quantitative Approach for Modelling and Personalizing Player Experience in First-Person Shooter Games.
Proceedings of the Late-Breaking Results, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Does your profile say it all? Using demographics to predict expressive head movement during gameplay.
Proceedings of the Workshop and Poster Proceedings of the 20th Conference on User Modeling, 2012
Digging Deeper into Platform Game Level Design: Session Size and Sequential Features.
Proceedings of the Applications of Evolutionary Computation, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the Computing Frontiers Conference, CF'12, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience.
Proceedings of the Affective Computing and Intelligent Interaction, 2011
2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2008
Proceedings of the Text, Speech and Dialogue, 11th International Conference, 2008