Nobuchika Sakata
Orcid: 0009-0002-9910-0169
According to our database1,
Nobuchika Sakata
authored at least 69 papers
between 2003 and 2024.
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Bibliography
2024
Displays, January, 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Study of changes of personal space in VR-space by point of view and the full-body illusion.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
U2R: Underwater Ultrasonic Reflection Wave Dataset Toward Pose-Invariant Material Recognition.
Proceedings of the IEEE International Conference on Acoustics, 2024
2023
Effects of AR-Based Home Appliance Agents on User's Perception and Maintenance Behavior.
Sensors, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Reproducing Ascending and Descending Sensations in Virtual Reality Through Crossmodal Interactions with a Slanted Handrail.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the Virtual Environments 2023, 2023
2022
The Effects of Speed-Modulated Visual Stimuli Seen through Smart Glasses on Work Efficiency after Viewing.
Sensors, 2022
A Skin Pressure-type Grasping Device to Reproduce Impulse Force for Virtual Ball Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Online Adaptive Integration of Observation and Inpainting for Diminished Reality with Online Surface Reconstruction.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the WiP Proceedings of the Twelfth International Conference on Indoor Positioning and Indoor Navigation - Work-in-Progress Papers (IPIN-WiP 2022) co-located with 12th International Conference on Indoor Positioning and Indoor Navigation (IPIN 2022), Beijing, China, 5 September, 2022
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022
2021
Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location.
IEEE Trans. Vis. Comput. Graph., 2021
Manipulating Sense of Participation in Multipartite Conversations by Manipulating Head Attitude and Gaze Direction.
J. Robotics Mechatronics, 2021
Tendon vibration changes perceived joint angle independent of voluntary body motion direction in virtual environments.
Adv. Robotics, 2021
Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze Approaching.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Effects of Continuous and Intermittent Vibration Stimulations on Perception of Lower Limbs in Reaching Movements.
Proceedings of the IEEE World Haptics Conference, 2021
Proceedings of the ICAT-EGVE 2021, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
2020
Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
2019
Enchanting Your Noodles: A Gustatory Manipulation Interface by Using GAN-based Real-time Food-to-Food Translation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Augmented Concentration: Concentration Improvement by Visual Noise Reduction with a Video See-Through HMD.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 2019 International Conference on Cyberworlds, 2019
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019
2018
Real Friendship and Virtual Friendship: Differences in Similarity of Contents/People and Proposal of Classification Models on SNS.
Proceedings of the 2018 IEEE/WIC/ACM International Conference on Web Intelligence, 2018
Toward More Believable VR by Smooth Transition Between Real and Virtual Environments via Omnidirectional Video.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 12th International Conference on Ubiquitous Information Management and Communication, 2018
2017
Proceedings of the Collaboration Technologies and Social Computing, 2017
2016
Proceedings of the 2016 IEEE/WIC/ACM International Conference on Web Intelligence, 2016
Controlling virtual body size to reduce discomfort caused by inappropriate interpersonal distance.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the Collaboration Technologies and Social Computing, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Improving co-presence with augmented visual communication cues for sharing experience through video conference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014
Poster: Automatic termination and route guide for 3D scanning based on area limitation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
3D interactive modeling with capturing instruction interface based on area limitation.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Study of augmented gesture communication cues and view sharing in remote collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013
2012
Proceedings of the 16th International Symposium on Wearable Computers, 2012
2011
Considerations on how visualizing biological rhythm entrainment affects children's listening attitude.
Proceedings of the IEEE International Conference on Systems, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Activity Recognition for Risk Management with Installed Sensor in Smart and Cell Phone.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011
ClippingLight: a method for easy snapshots with projection viewfinder and tilt-based zoom control.
Proceedings of the 2nd Augmented Human International Conference, 2011
2010
Proceedings of the IEEE International Conference on Systems, 2010
2009
Proceedings of the Human Interface and the Management of Information. Designing Information Environments, 2009
Proceedings of the Virtual and Mixed Reality, 2009
A Study of Auditory Warning Signals for the Design Guidelines of Man-Machine Interfaces.
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009
2007
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007
2006
Indoor/Outdoor Pedestrian Navigation with an Embedded GPS/RFID/Self-contained Sensor System.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006
2004
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004
2003
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003