Noah Wardrip-Fruin
Orcid: 0000-0003-1964-7624Affiliations:
- University of California, Santa Cruz, CA, USA
According to our database1,
Noah Wardrip-Fruin
authored at least 130 papers
between 1997 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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on twitter.com
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on orcid.org
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on id.loc.gov
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Bibliography
2024
The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Generating Together: Lessons Learned from Developing an Educational Visual Novel with AI Collaboration.
Proceedings of the IEEE Conference on Games, 2024
Academical: A Dynamic Interactive Narrative Game for Responsible Conduct of Research Training.
Proceedings of the IEEE Conference on Games, 2024
2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023
There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical.
Frontiers Virtual Real., 2022
Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022
Proceedings of the Interactive Storytelling, 2022
Proceedings of the Interactive Storytelling, 2022
Proceedings of the 13th International Conference on Computational Creativity, Bozen-Bolzano, Italy, June 27, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
From the Presupposition of Doom to the Manifestation of Code: Using Emulated Citation in the Study of Games and Cultural Software.
Digit. Humanit. Q., 2021
Proceedings of the Interactive Storytelling, 2021
Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game Masters.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the HT '20: 31st ACM Conference on Hypertext and Social Media, 2020
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
We Don't Play As We Think, But We Think As We Play: Evidence for the Psychological Impact of In-Game Actions.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
2018
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis.
Proceedings of the Interactive Storytelling, 2018
Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game.
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proposal for analyzing player emotions in an interactive narrative using story intention graphs.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources.
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
2016
Proceedings of the Handbook of Science and Technology Convergence, 2016
Trans. Digit. Games Res. Assoc., 2016
CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics.
CoRR, 2016
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
Proceedings of the Interactive Storytelling, 2016
The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration.
Proceedings of the Interactive Storytelling, 2016
Proceedings of the Interactive Storytelling, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Proceedings of the Intertwingled - The Work and Influence of Ted Nelson, 2015
Proceedings of the Interactive Storytelling, 2015
Proceedings of the Sixth International Conference on Computational Creativity, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Intelligent Narrative Technologies VI, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Interactive Storytelling, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the Foundations of Digital Games, 2011
Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics.
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011
Proceedings of the Intelligent Narrative Technologies IV, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
<i>Kaboom!</i> is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics.
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
2004
Book Review: Marie-Laure Ryan, <i>Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media</i> , Johns Hopkins University Press, Baltimore, 2001, 399 p.
Comput. Humanit., 2004
2003
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003
2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
1999
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999
1997
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997