Noah Glaser
Orcid: 0000-0002-1966-2720
According to our database1,
Noah Glaser
authored at least 17 papers
between 2017 and 2024.
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Bibliography
2024
Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum.
IEEE Trans. Learn. Technol., 2024
2023
Exploring the Potential of ChatGPT as an Educational Technology: An Emerging Technology Report.
Technol. Knowl. Learn., December, 2023
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants.
Comput. Educ. X Real., December, 2023
Detecting fluctuations in student engagement and retention during video lectures using electroencephalography.
Br. J. Educ. Technol., November, 2023
Video-Based Virtual Reality Technology for Autistic Users: An Emerging Technology Report.
Technol. Knowl. Learn., June, 2023
Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users.
Comput. Educ. X Real., January, 2023
2022
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults.
Virtual Real., 2022
Learning experience design of an mHealth intervention for parents of children with epilepsy.
Int. J. Medical Informatics, 2022
Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders.
Int. J. Hum. Comput. Interact., 2022
Doctoral Colloquium - Utilizing Electroencephalography, Eye Gaze, and Learner Analytics to Examine Student Engagement in a Virtual Reality Classroom.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Doctoral Colloquium - Confronting Death: Lived Experiences from Players of the Serious Game Spiritfarer.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
2021
Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report.
Interact. Learn. Environ., 2021
A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism.
Frontiers Virtual Real., 2021
2020
Usage Considerations of 3D Collaborative Virtual Learning Environments to Promote Development and Transfer of Knowledge and Skills for Individuals with Autism.
Technol. Knowl. Learn., 2020
2019
Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019
2017
A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017