Nilufar Baghaei
Orcid: 0000-0003-1776-7075
According to our database1,
Nilufar Baghaei
authored at least 80 papers
between 2004 and 2024.
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Bibliography
2024
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames.
IEEE Trans. Vis. Comput. Graph., May, 2024
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen.
CoRR, 2024
Enhancing Consumer User Experience, Education and Brand Awareness through Musical Advergames.
CoRR, 2024
Co-Designing Persuasive Virtual Reality Supermarkets for Practicing Activities of Daily Living - Extended Abstract.
Proceedings of the 19th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2024, Wollongong, Australia, April 10th, 2024
Persuasive AI Feedback: Enhancing Student Emotions and Engagement in Higher Education.
Proceedings of the 19th International Conference on Persuasive Technology, Adjunct Proceedings co-located with PERSUASIVE 2024, Wollongong, Australia, April 10th, 2024
Effects of Customizable Intelligent VR Shopping Assistant on Shopping for Stress Relief.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
AR Comfort Companions: Exploring the Role of Anthropomorphic Animals in Alleviating Stressful Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screens.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames.
Virtual Real., September, 2023
Int. J. Hum. Comput. Interact., March, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 35th International Conference on Software Engineering and Knowledge Engineering, 2023
Creating a Customer Journey for Immersive Virtual Reality Shopping Environments: Investigating Customer Touchpoints and Purchase Phases.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Proceedings of the Advances in Visual Informatics, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Designing Humanoid Avatars in Individualised Virtual Reality for Mental Health Applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review.
Proceedings of the Advances in Web-Based Learning - ICWL 2023, 2023
2022
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice.
Frontiers Virtual Real., 2022
Extended Reality for Anxiety and Depression Therapy amidst Mental Disorders - A Systematic Review.
CoRR, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Proceedings of the 25th IEEE International Conference on Computer Supported Cooperative Work in Design, 2022
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
Assessing Telepresence, Social Presence and Stress Response in a Virtual Reality Store.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Playbook: An Animation-Based Game for Improving Children's Creativity and Problem Solving Skills.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the Persuasive Technology. Designing for Future Change, 2020
Proceedings of the 16th International Wireless Communications and Mobile Computing Conference, 2020
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Smart Learn. Environ., 2019
Proceedings of the 18th IEEE International Conference On Trust, 2019
Proceedings of the IEEE International Symposium on Signal Processing and Information Technology, 2019
Feature Enhancement and Denoising of a Forensic Shoeprint Dataset for Tracking Wear-And-Tear Effects.
Proceedings of the IEEE International Symposium on Signal Processing and Information Technology, 2019
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
Train-for-life (T4L): an interactive learning platform for logistics, safety and security professionals.
Smart Learn. Environ., 2018
J. Comput. Appl. Math., 2018
Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives.
Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2018
Proceedings of the 10th International Conference on Computer Supported Education, 2018
Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
2017
Proceedings of the CSEDU 2017, 2017
2015
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction, 2015
2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
Proceedings of the IEEE 6th International Conference on Robotics, 2013
Enhancing Engagement and Collaborative Learning Skills in Multi-touch Software for UML Diagramming.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
2012
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Int. J. Hum. Comput. Interact., 2011
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the 12th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2011
Proceedings of the Artificial Intelligence in Medicine, 2011
The Effects of Domain and Collaboration Feedback on Learning in a Collaborative Intelligent Tutoring System.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011
2010
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the IEEE 23rd International Symposium on Computer-Based Medical Systems (CBMS 2010), 2010
2009
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009
SOFA: an online social network for engaging and motivating families to adopt a healthy lifestyle.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009
2007
Supporting collaborative learning and problem-solving in a constraint-based CSCL environment for UML class diagrams.
Int. J. Comput. Support. Collab. Learn., 2007
From Modelling Domain Knowledge to Metacognitive Skills: Extending a Constraint-Based Tutoring System to Support Collaboration.
Proceedings of the User Modeling 2007, 11th International Conference, 2007
Evaluating a Collaborative Constraint-based Tutor for UML Class Diagrams.
Proceedings of the Artificial Intelligence in Education, 2007
2006
Proceedings of the Intelligent Tutoring Systems, 8th International Conference, 2006
A Collaborative Constraint-Based Adaptive System for Learning Object-Oriented Analysis and Design Using UML.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006
2005
COLLECT-UML: Supporting Individual and Collaborative Learning of UML Class Diagrams in a Constraint-Based Intelligent Tutoring System.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005
2004
Review of quality of service performance in wireless LANs and 3G multimedia application services.
Comput. Commun., 2004
Proceedings of the 12th IEEE International Conference on Networks, 2004