Nikolas Vidakis
Orcid: 0000-0003-0726-8627
According to our database1,
Nikolas Vidakis
authored at least 39 papers
between 1997 and 2024.
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Bibliography
2024
Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students.
Inf., July, 2024
Proceedings of the Extended Reality - International Conference, 2024
2023
Proceedings of the Learning and Collaboration Technologies, 2023
Proceedings of the Extended Reality - International Conference, 2023
2022
Proceedings of the 14th International Conference on Computer Supported Education, 2022
Proceedings of the Extended Reality - First International Conference, 2022
2021
Transforming Classic Learning Games with the Use of AR: The Case of the Word Hangman Game.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021
2020
Proceedings of the 12th International Conference on Computer Supported Education, 2020
2019
Proceedings of the 2019 IEEE International Conference on Imaging Systems and Techniques, 2019
in-Game Raw Data Collection and Visualization in the Context of the "ThimelEdu" Educational Game.
Proceedings of the Computer Supported Education - 11th International Conference, 2019
Proceedings of the 11th International Conference on Computer Supported Education, 2019
2018
Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion.
EAI Endorsed Trans. Creative Technol., 2018
EAI Endorsed Trans. Creative Technol., 2018
Proceedings of the 10th International Conference on Subject-Oriented Business Process Management, 2018
Recodify: an intelligent environment and space hazard condition monitoring system based on WSN and IoT technology.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018
2017
EAI Endorsed Trans. Creative Technol., 2017
Conceiving Human Interaction by Visualising Depth Data of Head Pose Changes and Emotion Recognition via Facial Expressions.
Comput., 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
Web-based visualisation of head pose and facial expressions changes: Monitoring human activity using depth data.
Proceedings of the 2016 8th Computer Science and Electronic Engineering Conference, 2016
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
Emotion Index of Cover Song Music Video Clips Based on Facial Expression Recognition.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2016
2015
Proceedings of the 20th International Conference on 3D Web Technology, 2015
Designing digital artifacts as transient assemblies with different digital materialities.
Proceedings of the 19th Panhellenic Conference on Informatics, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015
2014
A novel educational game for teaching emotion identification skills to preschoolers with autism diagnosis.
Comput. Sci. Inf. Syst., 2014
Combining Ludology and Narratology in an Open Authorable Framework for Educational Games for Children: the Scenario of Teaching Preschoolers with Autism Diagnosis.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
2013
Proceedings of the 18th International Conference on Digital Signal Processing, 2013
A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Facial expression recognition teaching to preschoolers with autism: a natural user interface approach.
Proceedings of the Balkan Conference in Informatics, 2013
2012
Multimodal natural user interaction for multiple applications: The gesture - Voice example.
Proceedings of the 2012 International Conference on Telecommunications and Multimedia, 2012
2011
Transformable boundary artifacts for knowledge-based work in cross-organization virtual communities spaces.
Intell. Decis. Technol., 2011
2009
Proceedings of the Leveraging Knowledge for Innovation in Collaborative Networks, 2009
2007
Experience-Based Social and Collaborative Performance in an 'Electronic Village' of Local Interest: The EKONES Framework.
Proceedings of the ICEIS 2007, 2007
2006
Non-functional User Interface Requirements Notation (NfRn) for Modeling the Global Execution Context of Tasks.
Proceedings of the Task Models and Diagrams for Users Interface Design, 2006
1997
Proceedings of the 21st International Computer Software and Applications Conference (COMPSAC '97), 1997