Nikolas Martelaro

Orcid: 0000-0002-1824-0243

According to our database1, Nikolas Martelaro authored at least 59 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Power and Play: Investigating "License to Critique" in Teams' AI Ethics Discussions.
CoRR, 2024

Inkspire: Sketching Product Designs with AI.
Proceedings of the Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Human-Computer Interaction and AI: What Practitioners Need to Know to Design and Build Effective AI systems from a Human Perspective.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Jigsaw: Supporting Designers to Prototype Multimodal Applications by Chaining AI Foundation Models.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

BioSpark: An End-to-End Generative System for Biological-Analogical Inspirations and Ideation.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Co-design Accessible Public Robots: Insights from People with Mobility Disability, Robotic Practitioners and Their Collaborations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

An Evidence-based Workflow for Studying and Designing Learning Supports for Human-AI Co-creation.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

"The bus is nothing without us": Making Visible the Labor of Bus Operators amid the Ongoing Push Towards Transit Automation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Videogenic: Identifying Highlight Moments in Videos with Professional Photographs as a Prior.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

VideoMap: Supporting Video Exploration, Brainstorming, and Prototyping in the Latent Space.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

2023
Sharing the Sidewalk: Observing Delivery Robot Interactions with Pedestrians during a Pilot in Pittsburgh, PA.
Multimodal Technol. Interact., April, 2023

"What's important here?": Opportunities and Challenges of Using LLMs in Retrieving Information from Web Interfaces.
CoRR, 2023

What Do I Hear? Generating Sounds for Visuals with ChatGPT.
CoRR, 2023

Jigsaw: Supporting Designers in Prototyping Multimodal Applications by Assembling AI Foundation Models.
CoRR, 2023

Soundify: Matching Sound Effects to Video.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

The AI Incident Database as an Educational Tool to Raise Awareness of AI Harms: A Classroom Exploration of Efficacy, Limitations, & Future Improvements.
Proceedings of the 3rd ACM Conference on Equity and Access in Algorithms, 2023

Human-Computer Interaction and AI: What practitioners need to know to design and build effective AI system from a human perspective.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring Challenges and Opportunities to Support Designers in Learning to Co-create with AI-based Manufacturing Design Tools.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Generative Image AI Using Design Sketches as input: Opportunities and Challenges.
Proceedings of the Creativity and Cognition, 2023

The Robot in Our Path: Investigating the Perceptions of People with Motor Disabilities on Navigating Public Space Alongside Sidewalk Robots.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Videogenic: Video Highlights via Photogenic Moments.
CoRR, 2022

VideoMap: Video Editing in Latent Space.
CoRR, 2022

Exploring the Future of Remote User Research.
CoRR, 2022

End-User Puppeteering of Expressive Movements.
CoRR, 2022

Team Learning as a Lens for Designing Human-AI Co-Creative Systems.
CoRR, 2022

Exploring Opportunities in Usable Hazard Analysis Processes for AI Engineering.
CoRR, 2022

How to Manage Social Order in Shared Automated Vehicles.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022

Designing an Inclusive Mobile App for People with Disabilities to Independently Use Autonomous Vehicles.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

2021
Learning When Agents Can Talk to Drivers Using the INAGT Dataset and Multisensor Fusion.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Remote Observation of Field Work on the Farm.
CoRR, 2021

Fake It to Make It: Exploratory Prototyping in HRI.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Leveraging the Twitch Platform and Gamification to Generate Home Audio Datasets.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

Learning Personal Style from Few Examples.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Make This! Introduction to Electronics Prototyping Using Arduino.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

What Could Go Wrong? Exploring the Downsides of Autonomous Vehicles.
Proceedings of the Adjunct Proceedings of the 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

Using Remote Controlled Speech Agents to Explore Music Experience in Context.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Is Now A Good Time?: An Empirical Study of Vehicle-Driver Communication Timing.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

An Exploration of Speech-Based Productivity Support in the Car.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Needfinding Machine.
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019

2018
Cybernetics and the design of the user experience of AI systems.
Interactions, 2018

Make This!: Introduction to Electronics Prototyping Using Arduino.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Panel on Cybernetics and the User Experience of AI Systems.
Proceedings of the 2018 AAAI Spring Symposia, 2018

2017
Making Noise Intentional: A Study of Servo Sound Perception.
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

The Needfinding Machine.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

WoZ Way: Enabling Real-time Remote Interaction Prototyping & Observation in On-road Vehicles.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Toward Measurement of Situation Awareness in Autonomous Vehicles.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

What Actors can Teach Robots.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

DJ Bot: Needfinding Machines for Improved Music Recommendations.
Proceedings of the 2017 AAAI Spring Symposia, 2017

Setting the Stage with Metaphors for Interaction - Researching Methodological Approaches for Interaction Design of Autonomous Vehicles.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Designing the Behavior of Interactive Objects.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

The Interaction Engine: Tools for Prototyping Connected Devices.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Design Skills for HRI.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

Tell Me More: Designing HRI to encourage more trust, disclosure, and companionship.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

Wizard-of-Oz Interfaces as a Step Towards Autonomous HRI.
Proceedings of the 2016 AAAI Spring Symposia, 2016

2015
Using Robots to Moderate Team Conflict: The Case of Repairing Violations.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

RRADS: Real Road Autonomous Driving Simulation.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

DAZE: a real-time situation awareness measurement tool for driving.
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

The RRADS platform: a real road autonomous driving simulator.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

2014
Participatory materials: having a reflective conversation with an artifact in the making.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014


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