Nikolaos Politopoulos

Orcid: 0009-0000-5260-8649

According to our database1, Nikolaos Politopoulos authored at least 26 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Smart Ladder for Interactive Fitness Training.
IEEE Internet Things J., May, 2024

Online Commerce and Beehive Adoption Services Through User-Centred Design: The MyHive Platform for Direct Beekeeper-Consumer Interaction.
Proceedings of the Human-Centered Design, Operation and Evaluation of Mobile Communications, 2024

The Case of ePhos Project.
Proceedings of the IEEE Global Engineering Education Conference, 2024

2022
Design and User Experience of a Hybrid Mixed Reality Installation that Promotes Tinian Marble Crafts Heritage.
ACM Journal on Computing and Cultural Heritage, December, 2022

2021
Designing Mixed Reality Experiences that Provide Views to the Past: Reviving the Operation of an Industrial Olive Oil Factory.
Proceedings of the PCI 2021: 25th Pan-Hellenic Conference on Informatics, Volos, Greece, November 26, 2021

Preliminary Evaluation of a Platform Integrating a VCOP to Prevent Abuse in Sports and a Whistleblowing Service.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Design and Implementation of an Online European Network for Monitoring Fitness in Youth.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

2020
Towards a Flipped Optical Laboratory.
Proceedings of the Cross Reality and Data Science in Engineering, 2020

2019
Evaluating a Coaching MOOC Course to Support Dual Career of Athletes.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Work in Progress. SportSWARES, Towards an Intelligent Way of Physical Training.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Users' and Experts' Evaluation of TARGET: A Serious Game for Mitigating Performance Enhancement Culture in Youth.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Creating Magic-Matt, An Interface to Transform Video Games to a Sports Experience.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

Developing Communities of Practice to Maximize the Usability and Impact of Clean Sport Education in Europe: IMPACT Project.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

2018
The Effects of 8-Week Plyometric Training on Tennis Agility Performance, Improving Evaluation Throw the Makey Makey.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Design, Development and Evaluation of a MOOC Platform to Support Dual Career of Athletes (GOAL Project).
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Design, Creation and Evaluation of TEAM, A Serious Game for Teamwork Development.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

A Serious Game Approach in Mitigating Performance Enhancement Culture in Youth (GAME Project).
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

Work-in-Progress: SenseExpress, It Sounds Greek to Me but I Can Imagine How You Feel.
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018

2017
Technology's Role on Physical Activity for Elderly People.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

The Effect of a 12 Week Reaction Time Training Using Active Video Game Tennis Attack on Reaction Time and Tennis Performance.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Gamified and Online Activities for Learning to Support Dual Career of Athletes (GOAL).
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Massive Open Online Course for Basketball Injury Prevention Strategies (BIPS).
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

The Impact of Background Music on an Active Video Game.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Designing and Developing an Educational Game for Leadership Assessment and Soft Skill Optimization.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Designing Exergames for Working Memory Training Using MaKey MaKey.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Instructional Mirroring Applied in Basketball Shooting Technique.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017


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