Niklas Ravaja
Orcid: 0000-0003-1876-8731
According to our database1,
Niklas Ravaja
authored at least 70 papers
between 2004 and 2024.
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Bibliography
2024
Haptics in social interaction with agents and avatars in virtual reality: a systematic review.
Virtual Real., December, 2024
IEEE Trans. Cybern., October, 2024
Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations.
Behav. Inf. Technol., September, 2024
2023
IEEE Trans. Affect. Comput., 2023
Receiving a Mediated Touch From Your Partner vs. a Male Stranger: How Visual Feedback of Touch and Its Sender Influence Touch Experience.
IEEE Trans. Affect. Comput., 2023
Touching Virtual Humans: Haptic Responses Reveal the Emotional Impact of Affective Agents.
IEEE Trans. Affect. Comput., 2023
2022
IEEE Trans. Affect. Comput., 2022
2021
Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony.
ACM Trans. Soc. Comput., 2021
2019
CoRR, 2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
2018
Virtual Character Facial Expressions Influence Human Brain and Facial EMG Activity in a Decision-Making Game.
IEEE Trans. Affect. Comput., 2018
Context matters: The impact of product type, emotional attachment and information overload on choice quality.
Eur. J. Oper. Res., 2018
Persuaded by the machine: The effect of virtual nonverbal cues and individual differences on compliance in economic bargaining.
Comput. Hum. Behav., 2018
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018
Economic decision-making in free-to-play games: A laboratory experiment to study the effects of currency conversion.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018
2017
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratory, 2017
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to BCI out of the laboratory, 2017
2016
J. Media Psychol. Theor. Methods Appl., 2016
User Model. User Adapt. Interact., 2016
Why share expertise? A closer look at the quality of motivation to share or withhold knowledge.
J. Knowl. Manag., 2016
The Psychophysiology Primer: A Guide to Methods and a Broad Review with a Focus on Human-Computer Interaction.
Found. Trends Hum. Comput. Interact., 2016
A short review and primer on electromyography in human computer interaction applications.
CoRR, 2016
Natural brain-information interfaces: Recommending information by relevance inferred from human brain signals.
CoRR, 2016
Total Immersion: Designing for Affective Symbiosis in a Virtual Reality Game with Haptics, Biosensors, and Emotive Agents.
Proceedings of the Symbiotic Interaction, 2016
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
Reach out and touch me: effects of four distinct haptic technologies on affective touch in virtual reality.
Proceedings of the 18th ACM International Conference on Multimodal Interaction, 2016
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
2015
J. Media Psychol. Theor. Methods Appl., 2015
Understanding knowledge sharing in the work context by applying a belief elicitation study.
J. Knowl. Manag., 2015
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015
Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus print.
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Exploring Peripheral Physiology as a Predictor of Perceived Relevance in Information Retrieval.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015
2014
Trans. Digit. Games Res. Assoc., 2014
Learning When Serious: Psychophysiological Evaluation of a Technology-Enhanced Learning Game.
J. Educ. Technol. Soc., 2014
Suboptimal facial expression primes in textual media messages: Evidence for the affective congruency effect.
Comput. Hum. Behav., 2014
Proceedings of the 37th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2014
Social Psychology of the Digital Age: The Interpersonal Neuroscience of Mediated Communication.
Proceedings of the Social Computing and Social Media, 2014
2013
IEEE Trans. Affect. Comput., 2013
Learning loops - interactions between guided reflection and experience-based learning in a serious game activity.
J. Comput. Assist. Learn., 2013
Mediated Cues of Group Emotion during Knowledge-Work Tasks: Effects on Subjective and Physiological Responses.
Interact. Comput., 2013
Comput. Educ., 2013
2012
Physiological compliance for social gaming analysis: Cooperative versus competitive play.
Interact. Comput., 2012
Aesthetic images modulate emotional responses to reading news messages on a small screen: A psychophysiological investigation.
Int. J. Hum. Comput. Stud., 2012
2011
Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character.
Entertain. Comput., 2011
The Effects of Content Type and Presentation Style on User Experiences of Multimedia Content on a Tablet PC.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
J. Media Psychol. Theor. Methods Appl., 2009
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009
A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams.
Proceedings of the Human-Computer Interaction. Ambient, 2009
Supporting Situation Awareness in Demanding Operating Environments through Wearable User Interfaces.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009
2008
A Mobile System and Application for Facilitating Emotional Awareness in Knowledge Work Teams.
Proceedings of the 41st Hawaii International International Conference on Systems Science (HICSS-41 2008), 2008
2007
Comparing speakers versus headphones in listening to news from a computer - individual differences and psychophysiological responses.
Comput. Hum. Behav., 2007
Oscillatory Brain Responses Evoked by Video Game Events: The Case of Super Monkey Ball 2.
Cyberpsychology Behav. Soc. Netw., 2007
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007
2006
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play?
Presence Teleoperators Virtual Environ., 2006
2005
Effects of the rate of computer-mediated speech on emotion-related subjective and physiological responses.
Behav. Inf. Technol., 2005
Persuasive Games and Simulations for Personal Health Management.
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Emotional response patterns and sense of presence during video games: potential criterion variables for game design.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
Gender and habitual use of media moderate the memory performance in emotional-multimodal context.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004
Proceedings of the Entertainment Computing, 2004
Psychologically targeted persuasive advertising and product information in e-commerce.
Proceedings of the 6th International Conference on Electronic Commerce, 2004