Niels Henze

Orcid: 0000-0002-5702-6290

Affiliations:
  • University of Stuttgart, Germany


According to our database1, Niels Henze authored at least 234 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Simulating Object Weight in Virtual Reality: The Role of Absolute Mass and Weight Distributions.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Towards Determining the Physical Characteristics that Induce the Proteus Effect.
Proceedings of the Mensch und Computer 2024, 2024

Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality.
Proceedings of Mensch und Computer 2024, 2024

Workshop on Ubiquitous Mixed Reality: Unveiling Opportunities and Challenges.
Proceedings of the Mensch und Computer 2024, 2024

Showcasing MobileGravity.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience.
Proc. ACM Hum. Comput. Interact., 2023

Small Latency Variations Do Not Affect Player Performance in First-Person Shooters.
Proc. ACM Hum. Comput. Interact., 2023

The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Predicting Mouse Positions Beyond a System's Latency Can Increase Throughput and User Experience in Linear Steering Tasks.
Proceedings of the Mensch und Computer 2023, 2023

Time and Timing in Human-Computer Interaction.
Proceedings of the Mensch und Computer 2023, 2023

Utilizing Liquid Transfer for Weight Simulation: Challenges and Future Directions.
Proceedings of the Mensch und Computer 2023, 2023

Faster Might Not be Fast Enough: Improving Users' Experience and Performance through Negative Latency.
Proceedings of the Mensch und Computer 2023, 2023

Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
Proceedings of the Mensch und Computer 2023, 2023

CoShare: a Multi-Pointer Collaborative Screen Sharing Tool.
Proceedings of the Mensch und Computer 2023, 2023

The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

PumpVR: Rendering the Weight of Objects and Avatars through Liquid Mass Transfer in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games.
Proc. ACM Hum. Comput. Interact., 2022

Social Acceptability in Context: Stereotypical Perception of Shape, Body Location, and Usage of Wearable Devices.
Big Data Cogn. Comput., 2022

The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

How to Induce a Physical and Virtual Rubber Hand Illusion.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

The Effects of Auditory Latency on Experienced First-Person Shooter Players.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

A Dataset to Investigate First-Person Shooter Players.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Privacy at a Glance: A Process to Learn Modular Privacy Icons During Web Browsing.
Proceedings of the CHIIR '22: ACM SIGIR Conference on Human Information Interaction and Retrieval, Regensburg, Germany, March 14, 2022

Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Increasing Player Performance and Game Experience in High Latency Systems.
Proc. ACM Hum. Comput. Interact., 2021

Deep learning for human-computer interaction.
Interactions, 2021

Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality.
Proceedings of the Mensch und Computer 2021, 2021

The Effect of Nudges and Boosts on Browsing Privacy in a Naturalistic Environment.
Proceedings of the CHIIR '21: ACM SIGIR Conference on Human Information Interaction and Retrieval, 2021

Reading in VR: The Effect of Text Presentation Type and Location.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Shortcut Gestures for Mobile Text Editing on Fully Touch Sensitive Smartphones.
ACM Trans. Comput. Hum. Interact., 2020

Preparing an Online Lecture That We Wouldn't Hate to Attend.
IEEE Pervasive Comput., 2020

The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Anticipated User Stereotypes Systematically Affect the Social Acceptability of Mobile Devices.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Exploring Non-Urgent Smart Home Notifications using a Smart Plant System.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Imprint-Based Input Techniques for Touch-Based Mobile Devices.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Extracting Daytime-Dependent Alertness Patterns from Mobile Game Data.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Effects of position of real-time translation on AR glasses.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

It's Not Always Better When We're Together: Effects of Being Accompanied in Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

SelfSustainableCHI: Self-Powered Sustainable Interfaces and Interactions.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

MEEC: First Workshop on Momentary Emotion Elicitation and Capture.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Implementation and In Situ Assessment of Contextual Privacy Policies.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
WindowWall: Towards Adaptive Buildings with Interactive Windows as Ubiquitous Displays.
ACM Trans. Comput. Hum. Interact., 2019

Finding the Sweet Spot: Analyzing Unrestricted Touchscreen Interaction In-the-Wild.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Annotif: A System for Annotating Mobile Notifications in User Studies.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Do <i>knob</i> disturb: a tangible controller for a distraction-free work environment.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Understanding pointing for workspace tasks on large high-resolution displays.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

User-defined interaction for smart homes: voice, touch, or mid-air gestures?
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Differences between smart speakers and graphical user interfaces for music search considering gender effects.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Exploring the domestication of thermal imaging.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Fostering Virtual Guide in Exhibitions.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Investigating Unintended Inputs for One-Handed Touch Interaction Beyond the Touchscreen.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Clear All: A Large-Scale Observational Study on Mobile Notification Drawers.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts' Law Task in Virtual Reality.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

A real-world driving experiment to collect expert knowledge for the design of AR HUD navigation that covers less.
Proceedings of the Mensch und Computer 2019, 2019

The Effect of Presence and Appearance of Guides in Virtual Reality Exhibitions.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Text Analysis Using Large High-Resolution Displays.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019

Effects of Smart Virtual Assistants' Gender and Language.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Investigating the feasibility of finger identification on capacitive touchscreens using deep learning.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

Notification in VR: The Effect of Notification Placement, Task and Environment.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Using Presence Questionnaires in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Effect of Orientation on Unistroke Touch Gestures.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A field study to collect expert knowledge for the development of AR HUD navigation concepts.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Avoiding the uncanny valley in virtual character design.
Interactions, 2018

Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation.
Int. J. Hum. Comput. Stud., 2018

InfiniTouch: Finger-Aware Interaction on Fully Touch Sensitive Smartphones.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Investigation of an Ambient and Pervasive Smart Wall Calendar with Event Suggestions.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

How to communicate new input techniques.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Exploration of a Multi-Device Smart Calendar Platform for Smart Homes.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

ReflectiveDiary: Fostering Human Memory through Activity Summaries Created from Implicit Data Collection.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Exploration of Alternative Vision Modes Using Depth and Thermal Cameras.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Snooze!: investigating the user-defined deferral of mobile notifications.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Virtual reality on the go?: a study on social acceptance of VR glasses.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Designing finger orientation input for mobile touchscreens.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Demonstrating palm touch: the palm as an additional input modality on commodity smartphones.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Notification Log: An Open-Source Framework for Notification Research on Mobile Devices.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

UbiTtention 2018: 3rd International Workshop on Smart & Ambient Notification and Attention Management.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Qualitative Investigation of Multi-Device Notifications.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

PD Notify: Investigating Personal Content on Public Displays.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Reading on Smart Glasses: The Effect of Text Position, Presentation Type and Walking.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Understanding Large Display Environments: Contextual Inquiry in a Control Room.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Design Space for Audience Sensing and Feedback Systems.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing Consistent Gestures Across Device Types: Eliciting RSVP Controls for Phone, Watch, and Glasses.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The Effect of Road Bumps on Touch Interaction in Cars.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Input Controls for Entering Uncertain Data: Probability Distribution Sliders.
Proc. ACM Hum. Comput. Interact., 2017

A Dagstuhl Seminar Looks beyond Virtual and Augmented Reality.
IEEE Multim., 2017

Beyond VR and AR: Reimagining Experience Sharing and Skill Transfer Towards an Internet of Abilities (Dagstuhl Seminar 17062).
Dagstuhl Reports, 2017

Estimating the Finger Orientation on Capacitive Touchscreens Using Convolutional Neural Networks.
Proceedings of the Interactive Surfaces and Spaces, 2017

PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial Measurement Units.
Proceedings of the Interactive Surfaces and Spaces, 2017

Caloo: an ambient pervasive smart calendar to support aging in place.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Machine learning with tensorflow for mobile and ubiquitous interaction.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Design and evaluation of a computer-actuated mouse.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Image browsing on large high-resolution displays.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Detecting uncertain input using physiological sensing and behavioral measurements.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Feasibility analysis of detecting the finger orientation with depth cameras.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Machine learning for intelligent mobile user interfaces using TensorFlow.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Understanding the ergonomic constraints in designing for touch surfaces.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

A smartphone prototype for touch interaction on the whole device surface.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Improving software-reduced touchscreen latency.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Language learning on-the-go: opportune moments and design of mobile microlearning sessions.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

UbiTtention 2017: 2nd international workshop on smart & ambient notification and attention management.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

See through the fire: evaluating the augmentation of visual perception of firefighters using depth and thermal cameras.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Understanding Work in Public Transport Management Control Rooms.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

"Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

"These are not my hands!": Effect of Gender on the Perception of Avatar Hands in Virtual Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Interaction Methods and Use Cases for a Full-Touch Sensing Smartphone.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Exploring Interactions with Smart Windows for Sunlight Control.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

DroneNavigator: Using Leashed and Free-Floating Quadcopters to Navigate Visually Impaired Travelers.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Design Guidelines for Notifications on Smart TVs.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2016

Remote Assistance for Blind Users in Daily Life: A Survey about Be My Eyes.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Assessment of an unobtrusive persuasive system for behavior change in home environments.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Screen arrangements and interaction areas for large display work places.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Memory displays: investigating the effects of learning in the periphery.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Investigating Screen Shifting Techniques to Improve One-Handed Smartphone Usage.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Notification dashboard: enabling reflection on mobile notifications.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Smarttention, please!: 2nd workshop on intelligent attention management on mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Exploring notifications in smart home environments.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Ergonomics of thumb-based pointing while holding tablets.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Software-reduced touchscreen latency.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

RSVP on the go: implicit reading support on smart watches through eye tracking.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Challenges in designing and implementing adaptive ambient notification environments.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

In-situ investigation of notifications in multi-device environments.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Envisioning an ambient smart calendar to support aging in place.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

UbiTtention: smart & ambient notification and attention management.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

MAGIC-Pointing on Large High-Resolution Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Finger Placement and Hand Grasp during Smartphone Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Impact of Video Summary Viewing on Episodic Memory Recall: Design Guidelines for Video Summarizations.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Effect of Focus Cues on Separation of Information Layers.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
An Interactive Curtain for Media Usage in the Shower.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Augmenting food with information.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Towards Smart Notifications using Research in the Large.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Assessment of Notifications on Smartwatches.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Smarttention, Please! Intelligent Attention Management on Mobile Devices.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Towards an Optimal Viewpoint in Third-Person out-of-body Experiences.
Proceedings of the Mensch und Computer 2015, 2015

Remote Drawing on Vertical Surfaces with a Self-Actuated Display.
Proceedings of the Mensch und Computer 2015, 2015

Investigating Representation Alternatives for Communicating Uncertainty to Non-experts.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

uCanvas: A Web Framework for Spontaneous Smartphone Interaction with Ubiquitous Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Self-Actuated Displays for Vertical Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2nd workshop on ubiquitous technologies to augment the human mind: towards the knowledge log.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Modeling Distant Pointing for Compensating Systematic Displacements.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Subjective and Objective Effects of Tablet's Pixel Density.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Using Space: Effect of Display Size on Users' Search Performance.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Text Entry on Tiny QWERTY Soft Keyboards.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Mobile Human-Computer Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Investigation of Material Properties for Thermal Imaging-Based Interaction.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

TUIs in the Large: Using Paper Tangibles with Mobile Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

DroneNavigator: Using Drones for Navigating Visually Impaired Persons.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
UniDisplay - A research prototype to investigate expectations towards public display applications.
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

Harvesting social media for assessing user experience.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

A mobile see-through 3D display with front- and back-touch.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Design and evaluation of a layered handheld 3d display with touch-sensitive front and back.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Comparing pointing techniques for grasping hands on tablets.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Understanding shortcut gestures on mobile touch devices.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

A long-term field study on the adoption of smartphones by children in panama.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Visualizing Locations for a Search Engine for the Physical World.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Towards a garment OS: supporting application development for smart garments.
Proceedings of the ISWC'14, 2014

Wearable computing for older adults: initial insights into head-mounted display usage.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

WAHM 2014: workshop on ubiquitous technologies for augmenting the human mind.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Large-scale assessment of mobile notifications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Exploiting thermal reflection for interactive systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

I can wait a minute: uncovering the optimal delay time for pre-moderated user-generated content on public displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Using a touch-sensitive wristband for text entry on smart watches.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

What's on your mind?: mental task awareness using single electrode brain computer interfaces.
Proceedings of the 5th Augmented Human International Conference, 2014

Representing indoor location of objects on wearable computers with head-mounted displays.
Proceedings of the 5th Augmented Human International Conference, 2014

On the tip of my tongue: a non-invasive pressure-based tongue interface.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Smart Textiles: From Niche to Mainstream.
IEEE Pervasive Comput., 2013

App stores: external validity for mobile HCI.
Interactions, 2013

Empirical Research through Ubiquitous Data Collection.
Computer, 2013

Perceiving layered information on 3D displays using binocular disparity.
Proceedings of the International Symposium on Pervasive Displays, 2013

Upright or sideways?: analysis of smartphone postures in the wild.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Analysis of children's handwriting on touchscreen phones.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Automatic Classification of Mobile Phone s Contacts.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Insights into layout patterns of mobile user interfaces by an automatic analysis of android apps.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

Influence of subliminal cueing on visual search tasks.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Utilizing contextual information for mobile communication.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
User-centred process for the definition of free-hand gestures applied to controlling music playback.
Multim. Syst., 2012

Research in the large 3.0: app stores, wide distribution, and big data in MobileHCI research.
Proceedings of the Mobile HCI '12, 2012

Camera-based mobile interaction techniques for physical objects.
Proceedings of the Mobile HCI '12, 2012

AmbiGlasses - Information in the Periphery of the Visual Field.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Hit it!: an apparatus for upscaling mobile HCI studies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Camera-based Mobile Interaction with Physical Objects.
Oldenburg computer science series 23, OIWIR Oldenburger Verlag für Wirtschaft, Informatik und Recht, ISBN: 978-3-939704-93-5, 2012

2011
My App is an Experiment: Experience from User Studies in Mobile App Stores.
Int. J. Mob. Hum. Comput. Interact., 2011

100, 000, 000 taps: analysis and improvement of touch performance in the large.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Release your app on Sunday eve: finding the best time to deploy apps.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

It Does Not Fitts My Data! Analysing Large Amounts of Mobile Touch Data.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Who's That Girl? Handheld Augmented Reality for Printed Photo Books.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
FlashLight: optical communication between mobile phones and interactive tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Experiments in the wild: public evaluation of off-screen visualizations in the Android market.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Free-hand gestures for music playback: deriving gestures with a user-centred process.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Visualization of off-screen objects in mobile augmented reality.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Push the study to the App store: evaluating off-screen visualizations for maps in the android market.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Evaluation of an off-screen visualization for magic lens and dynamic peephole interfaces.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Designing a CD augmentation for mobile phones.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Mobile Interaction with the Real World.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Supporting map-based wayfinding with tactile cues.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

2008
Services surround you.
Vis. Comput., 2008

Gesture recognition with a Wii controller.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Tactile wayfinder: a non-visual support system for wayfinding.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Snap and share your photobooks.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Evaluation of Camera Phone Based Interaction to Access Information Related to Posters.
Proceedings of the Mobile Interaction with the Real World 2008, 2008

Physical-virtual linkage with contextual bookmarks.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Workshop on Mobile Interaction with the Real World.
Proceedings of the Mobile Interaction with the Real World 2008, 2008

Mobile interaction with the real world.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Evaluation of Continuous Direction Encoding with Tactile Belts.
Proceedings of the Haptic and Audio Interaction Design, Third International Workshop, 2008

2007
Tangible User Interface for the Exploration of Auditory City Maps.
Proceedings of the Haptic and Audio Interaction Design, Second International Workshop, 2007

Interactive exploration of city maps with auditory torches.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007


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