Niels Christian Nilsson
Orcid: 0000-0001-7495-8754
According to our database1,
Niels Christian Nilsson
authored at least 32 papers
between 2013 and 2024.
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Bibliography
2024
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Get a Variable Grip: A Comparison of Three Gripping Techniques for Controller-Based Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
2022
Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the Haptic and Audio Interaction Design - 11th International Workshop, 2022
2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Impossible Open Spaces: Exploring the Effects of Occlusion on the Noticeability of Self-Overlapping Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the Mensch und Computer 2021, 2021
2020
The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Virtual Womb: Experiencing Human Sensory Development From a Fetal Point-of-View in Virtual Reality.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
2019
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019
2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Immersive eating: evaluating the use of head-mounted displays for mixed reality meal sessions.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
2016
Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
2015
The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015
The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion.
Proceedings of the 2014 IEEE Virtual Reality, 2014
A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements.
Proceedings of the Motion in Games, 2013