Niels Christian Nilsson

Orcid: 0000-0001-7495-8754

According to our database1, Niels Christian Nilsson authored at least 32 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Get a Variable Grip: A Comparison of Three Gripping Techniques for Controller-Based Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Blink Don't Wink: Exploring Blinks as Input for VR Games.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

2022
Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

The Relationship Between Frequency and Hand Region Actuated.
Proceedings of the Haptic and Audio Interaction Design - 11th International Workshop, 2022

2021
Revisiting Audiovisual Rotation Gains for Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Impossible Open Spaces: Exploring the Effects of Occlusion on the Noticeability of Self-Overlapping Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR).
Proceedings of the Mensch und Computer 2021, 2021

2020
The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Virtual Womb: Experiencing Human Sensory Development From a Fetal Point-of-View in Virtual Reality.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

User-Embodied Interaction in Virtual Reality (UIVR).
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

2019
Frames to Zones: Applying Mise-en-Scène Techniques in Cinematic Virtual Reality.
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019

2018
Agency Enhances Body Ownership Illusion of Being a Virtual Bat.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

What Is It Like to Be a Virtual Bat?
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

Immersive eating: evaluating the use of head-mounted displays for mixed reality meal sessions.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

2016
Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Estimation of detection thresholds for audiovisual rotation gains.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Walking in Place Through Virtual Worlds.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015

The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015

The digital Intonarumori.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion.
Proceedings of the 2014 IEEE Virtual Reality, 2014

A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements.
Proceedings of the Motion in Games, 2013


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