Niels C. Nilsson
Orcid: 0000-0001-7495-8754Affiliations:
- Aalborg University, Denmark
According to our database1,
Niels C. Nilsson
authored at least 82 papers
between 2011 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Tactile displays for auditory augmentation-A scoping review and reflections on music applications for hearing impaired users.
Frontiers Comput. Sci., 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary Evaluation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Get a Variable Grip: A Comparison of Three Gripping Techniques for Controller-Based Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
2022
Body Warping Versus Change Blindness Remapping: A Comparison of Two Approaches to Repurposing Haptic Proxies for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the Haptic and Audio Interaction Design - 11th International Workshop, 2022
2021
System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis.
Frontiers Virtual Real., 2021
Can't see the Forest for the Trees: Perceiving Realism of Procedural Generated Trees in First-Person Games.
EAI Endorsed Trans. Creative Technol., 2021
IEEE Computer Graphics and Applications, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Impossible Open Spaces: Exploring the Effects of Occlusion on the Noticeability of Self-Overlapping Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the Mensch und Computer 2021, 2021
Exploring the Effects of Actuator Configuration and Visual Stimuli on Cutaneous Rabbit Illusions in Virtual Reality.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021
2020
Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming.
IEEE Trans. Vis. Comput. Graph., 2020
The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Physics-based Concatenative Sound Synthesis of Photogrammetric models for Aural and Haptic Feedback in Virtual Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Mission Impossible Spaces: Using Challenge-Based Distractors to Reduce Noticeability of Self-Overlapping Virtual Architecture.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
Virtual Womb: Experiencing Human Sensory Development From a Fetal Point-of-View in Virtual Reality.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies.
IEEE Trans. Vis. Comput. Graph., 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019
Proceedings of the 5th IEEE Workshop on Everyday Virtual Reality, 2019
2018
Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions.
IEEE Computer Graphics and Applications, 2018
IEEE Computer Graphics and Applications, 2018
Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
A Preliminary Investigation of the Effects of Discrete Virtual Rotation on Cybersickness.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018
2017
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Considerations on the use of virtual and augmented reality technologies in music education.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Sound design in virtual reality concert experiences using a wave field synthesis approach.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Immersive eating: evaluating the use of head-mounted displays for mixed reality meal sessions.
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the 3DTV Conference: The True Vision, 2017
2016
The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses.
PsychNology J., 2016
Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions.
Comput. Music. J., 2016
Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Missing the point: an exploration of how to guide users' attention during cinematic virtual reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016
2015
PsychNology J., 2015
The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015
The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion.
IEEE Trans. Vis. Comput. Graph., 2014
The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion.
Proceedings of the 2014 IEEE Virtual Reality, 2014
A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Int. J. Auton. Adapt. Commun. Syst., 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements.
Proceedings of the Motion in Games, 2013
Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation.
Presence Teleoperators Virtual Environ., 2012
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.
Proceedings of the 2012 IEEE Virtual Reality, 2012
Inside the Boundaries of the Physical World: Audio-Haptic Feedback as Support for the Navigation in Virtual Environments.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
A multimodal architecture for simulating natural interactive walking in virtual environments.
PsychNology J., 2011