Nicoletta Adamo-Villani
Orcid: 0000-0001-8311-5302
According to our database1,
Nicoletta Adamo-Villani
authored at least 70 papers
between 2004 and 2024.
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Bibliography
2024
The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated Agents.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
2023
Proceedings of the Virtual Environments 2023, 2023
Fiat Lux! Does the Lighting Design Affect Viewers' Perception of an Animated Character Personality?
Proceedings of the HCI in Games, 2023
Proceedings of the HCI in Games, 2023
Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions?
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023
Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
2022
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom.
Comput. Animat. Virtual Worlds, 2022
Proceedings of the ACM SIGGRAPH 2022 Educator's Forum, 2022
A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022
2021
Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors.
Comput. Animat. Virtual Worlds, 2021
Comput. Hum. Behav., 2021
Int. J. Artif. Intell. Educ., 2021
Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021
2020
IEEE Trans. Learn. Technol., 2020
The Contribution of Different Body Channels to the Expression of Emotion in Animated Pedagogical Agents.
Int. J. Technol. Hum. Interact., 2020
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020
The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020
2019
Proceedings of the Human Interface and the Management of Information. Visual Information and Knowledge Management, 2019
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019
2018
EAI Endorsed Trans. Serious Games, 2018
EAI Endorsed Trans. Creative Technol., 2018
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
IEEE Computer Graphics and Applications, 2017
2016
A Study of the Effects of Teaching Avatars on Students' Learning of Surveying Mathematics.
Int. J. Inf. Commun. Technol. Educ., 2016
Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Symposium on Education, 2016
Proceedings of the E-Learning, E-Education, and Online Training, 2016
2015
A Study of the Effects of First Person versus Third Person View in Educational Animation.
EAI Endorsed Trans. e Learn., 2015
Proceedings of the 19th International Conference on Information Visualisation, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Interaction, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Interaction, 2015
Proceedings of the E-Learning, E-Education, and Online Training, 2015
2014
Sketching human character animations by composing sequences from large motion database.
Vis. Comput., 2014
Serious Sustainability Challenge Game to Promote Teaching and Learning of Building Sustainability.
J. Comput. Civ. Eng., 2014
Int. J. Syst. Serv. Oriented Eng., 2014
Realistic versus Schematic Interactive Visualizations for Learning Surveying Practices: A Comparative Study.
Int. J. Inf. Commun. Technol. Educ., 2014
Comput. Appl. Eng. Educ., 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Computer Animation for Learning Building Construction Management: A Comparative Study of First Person Versus Third Person View.
Proceedings of the E-Learning, E-Education, and Online Training, 2014
Scripted Animation Towards Scalable Content Creation for eLearning - A Quality Analysis.
Proceedings of the E-Learning, E-Education, and Online Training, 2014
2013
A study of the effects of computer animation on college students' learning of Leadership in Energy and Environmental Design - LEED.
EAI Endorsed Trans. e Learn., 2013
An Interactive Virtual Environment for Teaching "Triangulations and Coordinates Calculations" to Surveying Students.
Proceedings of the 17th International Conference on Information Visualisation, 2013
Using a Serious Game Approach to Teach 'Operator Precedence' to Introductory Programming Students.
Proceedings of the 17th International Conference on Information Visualisation, 2013
2012
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012
2011
EAI Endorsed Trans. e Learn., 2011
An E-tool for Assessing Undergraduate Students' Learning of Surveying Concepts and Practices.
Proceedings of the IT Revolutions, 2011
2010
Effective animation of sign language with prosodic elements for annotation of digital educational content.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
A Computer Animation System for Creating Deaf-Accessible Math and Science Curriculum Materials.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
2009
Proceedings of the Springer Handbook of Automation, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
Effects of Platform (Immersive versus Non-immersive) on Usability and Enjoyment of a Virtual Learning Environment for Deaf and Hearing Children.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008
2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the 11th International Conference on Information Visualisation, 2007
Proceedings of the 1st International ICST Conference on Immersive Telecommunications & Workshops, 2007
2006
A photorealistic 3d virtual laboratory for undergraduate instruction in microcontroller technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006
2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005
2004
Br. J. Educ. Technol., 2004
Production Interface for WEB-deliverable Realistic Interactive 3D Facial Animation.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
The MathSigner: An Interactive Learning Tool for American Sign Language K-3 Mathematics.
Proceedings of the 8th International Conference on Information Visualisation, 2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
Proceedings of the 8th International Conference on Control, 2004