Nicole Vickery
Orcid: 0000-0002-4861-7670Affiliations:
- Queensland University of Technology, Brisbane, QLD, Australia
According to our database1,
Nicole Vickery
authored at least 16 papers
between 2012 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
2022
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
2021
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2018
Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
2012
Proceedings of the 4th International Conference on Fun and Games, 2012