Nicole Vickery

Orcid: 0000-0002-4861-7670

Affiliations:
  • Queensland University of Technology, Brisbane, QLD, Australia


According to our database1, Nicole Vickery authored at least 16 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

2022
Pattern-of-Life Activity Recognition In Seismic Data.
Appl. Artif. Intell., 2022

Exploring the Affordances of Digital Toys for Young Children's Active Play.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Exploration in Open-World Videogames: Environment, Items, Locations, Quests, and Combat in The Witcher 3.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Intergenerational active play: a scoping review.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

2021
Embodied Interaction Design for Active Play with Young Children: A Scoping Review.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

2020
Understanding Women Modders using the Serious Leisure Perspective.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Player Choices, Game Endings and the Design of Moral Dilemmas in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2015
Engaging in Videogame Play: An Activity-Centric Analysis of the Player Experience.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

From Challenges to Activities: Categories of Play in Videogames.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2013
Exploring the role of activity in genre.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

Female game developers wanted Low pay, long hours, inflexible work environments.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2012
Personality and player types in Fallout New Vegas.
Proceedings of the 4th International Conference on Fun and Games, 2012


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