Nicole Jochems

Orcid: 0000-0002-7014-9105

According to our database1, Nicole Jochems authored at least 47 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
The European commitment to human-centered technology: the integral role of HCI in the EU AI Act's success.
i-com, August, 2024

Human-Animal Interaction in Immersive Virtual Reality: The Role of Social Presence and Positive Effects.
Proceedings of Mensch und Computer 2024, 2024

Ein Prozess zur ressourcensensiblen Auswertung von Co-Design-Workshops im Rahmen des VernetzBar-Projekts.
Proceedings of the Mensch und Computer 2024, 2024

Safety-Critical UX Rating Scheme (SCUX-RS): An Approach to Evaluate UX Methods in Safety-Critical Work Environments.
Proceedings of the Mensch und Computer 2024, 2024

Leveling Up Gamification: Personalized Progress Indicators for Young Adults in Social Contexts - A Pre-Study.
Proceedings of the Mensch und Computer 2024, 2024

More than Words: Visualizing AI-Based Analysis of Human-to-Human Communication Training in Healthcare Education.
Proceedings of the HCI International 2024 Posters, 2024

Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability.
Proceedings of the Extended Reality - International Conference, 2024

2023
CoSy - AI enhanced assistance system for face to face communication trainings in higher healthcare education: AI enhanced assistance system for face to face communication trainings in higher healthcare education.
Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, 2023

Building Bridges Through Design: Game Design Strategies to Empower Young Adults Taking Social Offers - Results From a Pilot Study.
Proceedings of the Mensch und Computer 2023, 2023

Balancing Power Relations in Participatory Design: The Importance of Initiative and External Factors.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"I Want To Be Able To Change The Speed And Size Of The Avatar": Assessing User Requirements For Animated Sign Language Translation Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display.
Proceedings of the Extended Reality - International Conference, 2023

Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks.
Proceedings of the Extended Reality - International Conference, 2023

2022
Implementing Ability-Based Design: A Systematic Approach to Conceptual User Modeling.
ACM Trans. Access. Comput., 2022

Measuring Participation Through Empowerment: A Position Paper on Empowering Young Adults.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Creating Personas for Signing User Populations: An Ability-Based Approach to User Modelling in HCI.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Historytelling als Produkt und Prozess zur partizipativen Technikentwicklung.
Proceedings of the Mensch und Computer 2021, 2021

A Distributed Virtual Reality Study Under COVID-19 Conditions - Comparing Continuous and Non-Continuous Locomotion Techniques in Mobile VR.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Manipulating Virtual Objects in Augmented Reality Using a New Ball-Shaped Input Device.
Proceedings of the AH 2021: 12th Augmented Human International Conference, 2021

Lost in Translation: Challenges and Barriers to Sign Language-Accessible User Research.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
What you see isn't necessarily what you get: testing the influence of polygon count on physical and self-presence in virtual environments.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

IoT eHealth Applications for Chronically Ill Patients: Requirements and Design Principles.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Addressing Fear and Lack of Knowledge of Older Adults Regarding Social Network Sites.
Proceedings of the Human Aspects of IT for the Aged Population. Technology and Society, 2020

Active Participation of Older Adults in the Development of Stimulus Material in an Storytelling Context.
Proceedings of the Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 2020

2019
Requirements and Interaction Patterns for a Novel Interaction Device for Patients in Intensive Care.
i-com, 2019

User-Centered Development of Smart Glasses Support for Skills Training in Nursing Education.
i-com, 2019

Testing the Social Presence Aspect of the Multimodal Presence Scale in a Virtual Reality Game.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

ParkProTrain: Design und Entwicklung einer Therapie-App zum Training von Parkinson-Patienten.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Participatory Design of Historytelling Voice Assistance with Older Adults.
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2019

Age-appropriate Participatory Design of a Storytelling Voice Input in the Context of Historytelling.
Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2019

Development of an Age-Appropriate Style Guide Within the Historytelling Project.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

2018
What can i say?: presenting stimulus material to support storytelling for older adults.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

German Translation of the Multimodal Presence Scale.
Proceedings of the Mensch und Computer 2018, 2018

Altersgerechte Gestaltung eines Registrierungsprozesses für das Historytelling-Projekt.
Proceedings of the Mensch und Computer 2018, 2018

Requirements for a Novel Interaction Device for Patients in Intensive Care.
Proceedings of the Mensch und Computer 2018, 2018

2017
Older Adults' Need for Feedback within the Historytelling Platform.
Proceedings of the Mensch und Computer 2017, 2017

Participatory Human-Centered Design of a Feedback Mechanism Within the Historytelling System.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

2016
Introduction to the special issue on "Design for Aging".
i-com, 2016

Historytelling: a Website for the Elderly A Human-Centered Design Approach.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Designing Tablet Computers for the Elderly A User-Centered Design Approach.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2016

2015
Validation of the Computer Literacy Scale (CLS).
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2015

2013
A comparative study of information input devices for aging computer users.
Behav. Inf. Technol., 2013

Age differentiated usability evaluation of project management software.
Proceedings of the 6th International Conference on Human System Interactions, 2013

Icon Design for Older Users of Project Management Software.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

2011
Fitts' Law in Bivariate Pointing on Large Touch Screens: Age-Differentiated Analysis of Motion Angle Effects on Movement Times and Error Rates.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

2010
Selection Technique for Small Objects on Touch Screens for People with Muscle Tremor.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Design pattern TRABING: touchscreen-based input technique for people affected by intention tremor.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010


  Loading...