Nicole Crenshaw

According to our database1, Nicole Crenshaw authored at least 10 papers between 2011 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
"Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

2016
Review of "Undoing the demos: Neoliberalism's Stealth revolution" by Wendy Brown.
SIGCAS Comput. Soc., 2016

"It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Social Experience in World of Warcraft: Technological and Ideological Mediations.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Understanding Player Attitudes Towards Digital Game Objects.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Finding the Adaptive Sweet Spot: Balancing Compliance and Achievement in Automated Stress Reduction.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

NPCs as Social Mediators in Massively Multiplayer Online Games.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
What's in a name?: naming practices in online video games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2011
On creating a native real-time-strategy game user interface for multi-touch devices.
Proceedings of the Foundations of Digital Games, 2011


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