Nicole C. Krämer
Orcid: 0000-0001-7535-870XAffiliations:
- University of Duisburg-Essen, Germany
According to our database1,
Nicole C. Krämer
authored at least 175 papers
between 2001 and 2024.
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Bibliography
2024
Mitigating cognitive bias with clinical decision support systems: an experimental study.
J. Decis. Syst., July, 2024
New Media Soc., 2024
A longitudinal examination of Internet users' privacy protection behaviors in relation to their perceived collective value of privacy and individual privacy concerns.
New Media Soc., 2024
Dynamic Ridge Plot Sliders: Supporting Users' Understanding of the Item Space Structure and Feature Dependencies in Interactive Recommender Systems.
Proceedings of the Adjunct Proceedings of the 32nd ACM Conference on User Modeling, 2024
Let Me Explain What I Did or What I Would Have Done: An Empirical Study on the Effects of Explanations and Person-Likeness on Trust in and Understanding of Algorithms.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Trust in AI Chatbots: The Perceived Expertise of ChatGPT in Subjective and Objective Tasks.
Proceedings of the HHAI 2024: Hybrid Human AI Systems for the Social Good, 2024
2023
Spot the bot: Investigating user's detection cues for social bots and their willingness to verify Twitter profiles.
Comput. Hum. Behav., September, 2023
Branching Preferences: Visualizing Non-linear Topic Progression in Conversational Recommender Systems.
Proceedings of the Adjunct Proceedings of the 31st ACM Conference on User Modeling, 2023
Alexa, What's Inside of You: A Qualitative Study to Explore Users' Mental Models of Intelligent Voice Assistants.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
Measuring and Understanding Trust Calibrations for Automated Systems: A Survey of the State-Of-The-Art and Future Directions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Back to the Past - An Experimental Investigation of the Effects of Immersive Historical Environments on Empathy and Morality.
Presence Teleoperators Virtual Environ., July, 2022
"What an idiot!" - How the appraisal of the writer of an uncivil comment impacts discussion behavior.
New Media Soc., 2022
The Fundamental Attribution Error in Human-Robot Interaction: An Experimental Investigation on Attributing Responsibility to a Social Robot for Its Pre-Programmed Behavior.
Int. J. Soc. Robotics, 2022
Humanoid Robots - Artificial. Human-like. Credible? Empirical Comparisons of Source Credibility Attributions Between Humans, Humanoid Robots, and Non-human-like Devices.
Int. J. Soc. Robotics, 2022
How do children acquire knowledge about voice assistants? A longitudinal field study on children's knowledge about how voice assistants store and process data.
Int. J. Child Comput. Interact., 2022
"Alexa, You're Really Stupid": A Longitudinal Field Study on Communication Breakdowns Between Family Members and a Voice Assistant.
Frontiers Comput. Sci., 2022
Behav. Inf. Technol., 2022
Can AI Reduce Motivated Reasoning in News Consumption? Investigating the Role of Attitudes Towards AI and Prior-Opinion in Shaping Trust Perceptions of News.
Proceedings of the HHAI 2022: Augmenting Human Intellect, 2022
Digitales Lernen - Welche Rolle spielt die Privatheit der Daten von Schüler: innen bei der Nutzung von Lernsoftware?
Proceedings of the Selbstbestimmung, 2022
2021
On spatial variation in the detectability and density of social media user protest supporters.
Telematics Informatics, 2021
I just wanna blame somebody, not something! Reactions to a computer agent giving negative feedback based on the instructions of a person.
Int. J. Hum. Comput. Stud., 2021
Interactions with Artificial Entities Reloaded: 20 Years of Research from a Social Psychological Perspective.
i-com, 2021
Entertain. Comput., 2021
The Influence of privacy control options on the evaluation and user acceptance of mobile applications for volunteers in crisis situations.
Behav. Inf. Technol., 2021
Someone or Something to Play With?: An Empirical Study on how Parents Evaluate the Social Appropriateness of Interactions Between Children and Differently Embodied Artificial Interaction Partners.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021
Identifying Group-Specific Mental Models of Recommender Systems: A Novel Quantitative Approach.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Lost in Interpretation? The Role of Culture on Rating the Emotional Nonverbal Behaviors of a Virtual Agent.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents, 2021
Proceedings of the Evaluation of Novel Approaches to Software Engineering, 2021
Mitigating Privacy Concerns by Developing Trust-related Software Features for a Hybrid Social Media Application.
Proceedings of the 16th International Conference on Evaluation of Novel Approaches to Software Engineering, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the Handbook on Socially Interactive Agents: 20 Years of Research on Embodied Conversational Agents, 2021
2020
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games.
Entertain. Comput., 2020
Similarities and differences between genders in the usage of computer with different levels of technological complexity.
Comput. Hum. Behav., 2020
Language Learning with Artificial Entities: Effects of an Artificial Tutor's Embodiment and Behavior on Users' Alignment and Evaluation.
Proceedings of the Social Robotics - 12th International Conference, 2020
I Reason Who I am? Identity Salience Manipulation to Reduce Motivated Reasoning in News Consumption.
Proceedings of the SMSociety'20: International Conference on Social Media and Society, 2020
Applying Protection Motivation Theory to Predict Facebook Users' Withdrawal and Disclosure Intentions.
Proceedings of the SMSociety'20: International Conference on Social Media and Society, 2020
It's the aggression, stupid!: An examination of commenters' motives for using incivility in online political discussions.
Proceedings of the SMSociety'20: International Conference on Social Media and Society, 2020
Combating Disinformation: Effects of Timing and Correction Format on Factual Knowledge and Personal Beliefs.
Proceedings of the Disinformation in Open Online Media, 2020
She talks to me as if she were alive: Assessing the social reactions and perceptions of children toward voice assistants and their appraisal of the appropriateness of these reactions.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020
Does the Robot Get the Credit?: An Empirical Investigation on the Acquisition of Idiosyncrasy Credit by a Humanoid Robot in the Context of Negative Expectancy Violations.
Proceedings of the IVA '20: ACM International Conference on Intelligent Virtual Agents, 2020
When a Robot Violates Expectations: The Influence of Reward Valence and Expectancy Violation on People's Evaluation of a Social Robot.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020
I Spy with my Little Sensor Eye - Effect of Data-Tracking and Convenience on the Intention to Use Smart Technology.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
2019
Acceptance of Smart Electronic Monitoring at Work as a Result of a Privacy Calculus Decision.
Informatics, 2019
Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support.
Entertain. Comput., 2019
Dominant and submissive nonverbal behavior of virtual agents and its effects on evaluation and negotiation outcome in different age groups.
Comput. Hum. Behav., 2019
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
The Impact of Twitter Features on Credibility Ratings - An Explorative Examination Combining Psychological Measurements and Feature Based Selection Methods.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Please Don't Shoot the Messenger! Prompts in Online Learning Groups - Influences of Nudging Messages' Sender and Publicness on Recipients' Perception and Attribution.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Jealousy 4.0? An empirical study on jealousy-related discomfort of women evoked by other women and gynoid robots.
Paladyn J. Behav. Robotics, 2018
A Two-Study Approach to Explore the Effect of User Characteristics on Users' Perception and Evaluation of a Virtual Assistant's Appearance.
Multimodal Technol. Interact., 2018
The Effects of Humanlike and Robot-Specific Affective Nonverbal Behavior on Perception, Emotion, and Behavior.
Int. J. Soc. Robotics, 2018
Social snacking with a virtual agent - On the interrelation of need to belong and effects of social responsiveness when interacting with artificial entities.
Int. J. Hum. Comput. Stud., 2018
What Do We Fear? Expected Sanctions for Expressing Minority Opinions in Offline and Online Communication.
Commun. Res., 2018
Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors.
Comput. Hum. Behav., 2018
To gamify or not to gamify? An experimental field study of the influence of badges on motivation, activity, and performance in an online learning course.
Comput. Educ., 2018
With or against Each Other? The Influence of a Virtual Agent's (Non)cooperative Behavior on User's Cooperation Behavior in the Prisoners' Dilemma.
Adv. Hum. Comput. Interact., 2018
Effects of Perceived Agency and Message Tone in Responding to a Virtual Personal Trainer.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018
Developing a Library of Typical Problems During Collaborative Learning in Online Courses.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018
Conversational Assistants for Elderly Users - The Importance of Socially Cooperative Dialogue.
Proceedings of the AAMAS Workshop on Intelligent Conversation Agents in Home and Geriatric Care Applications co-located with the Federated AI Meeting (FAIM 2018), 2018
Robotic Love Rival?: A Quantitative Study on the Jealousy of Women Evoked by other Women and Robots.
Proceedings of the Technology, Mind, and Society Conference, 2018
What Do People Attend to When Searching for Information on the Web: An Eye-Tracking Study.
Proceedings of the Technology, Mind, and Society Conference, 2018
2017
J. Media Psychol. Theor. Methods Appl., 2017
Broadcasting one world: How watching online videos can elicit elevation and reduce stereotypes.
New Media Soc., 2017
Not Only the Lonely - How Men Explicitly and Implicitly Evaluate the Attractiveness of Sex Robots in Comparison to the Attractiveness of Women, and Personal Characteristics Influencing This Evaluation.
Multimodal Technol. Interact., 2017
"I see you, I know you, it feels good" - Qualitative and quantitative analyses of ambient awareness as a potential mediator of social networking sites usage and well-being.
Comput. Hum. Behav., 2017
The Connection Between Introversion/Extraversion and Social Capital Outcomes of Playing World of Warcraft.
Cyberpsychology Behav. Soc. Netw., 2017
A Categorization of Virtual Agent Appearances and a Qualitative Study on Age-Related User Preferences.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017
How to Spread Kindness: Effects of Rewarding Elements Within a Persuasive Application to Foster Prosocial Behavior.
Proceedings of the Smart Objects and Technologies for Social Good, 2017
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
"Is It Just Me?": Evaluating Attribution of Negative Feedback as a Function of Virtual Instructor's Gender and Proxemics.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017
2016
Media Use and Well-Being: New Perspectives on the Risks and Benefits of Media Exposure.
J. Media Psychol. Theor. Methods Appl., 2016
Dangerous minds? Effects of uncivil online comments on aggressive cognitions, emotions, and behavior.
Comput. Hum. Behav., 2016
Closing the gender gap in STEM with friendly male instructors? On the effects of rapport behavior and gender of a virtual agent in an instructional interaction.
Comput. Educ., 2016
Influences on the Intention to Buy a Sex Robot - An Empirical Study on Influences of Personality Traits and Personal Characteristics on the Intention to Buy a Sex Robot.
Proceedings of the Love and Sex with Robots - Second International Conference, 2016
The Effect of an Intelligent Virtual Agent's Nonverbal Behavior with Regard to Dominance and Cooperativity.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
Robots or Agents - Neither Helps You More or Less During Second Language Acquisition - Experimental Study on the Effects of Embodiment and Type of Speech Output on Evaluation and Alignment.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016
Is Small Group Collaboration Beneficial in Large Scale Online Courses? An Investigation of Factors Influencing Satisfaction and Performance in GroupMOOCs.
Proceedings of the Transforming Learning, 2016
Linguistic alignment with artificial entities in the context of second language acquisition.
Proceedings of the 38th Annual Meeting of the Cognitive Science Society, 2016
2015
Int. J. Soc. Robotics, 2015
Integrating Volunteers into Rescue Processes: Analysis of User Requirements and Mobile App Conception.
Int. J. Inf. Syst. Crisis Response Manag., 2015
How "social" is Social TV? The influence of social motives and expected outcomes on the usage of Social TV applications.
Comput. Hum. Behav., 2015
Cyberpsychology Behav. Soc. Netw., 2015
My Friends Right Next to Me: A Laboratory Investigation on Predictors and Consequences of Experiencing Social Closeness on Social Networking Sites.
Cyberpsychology Behav. Soc. Netw., 2015
"Yes Dear, that Belongs into the Shelf!" - Exploratory Studies with Elderly People Who Learn to Train an Adaptive Robot Companion.
Proceedings of the Social Robotics - 7th International Conference, 2015
You and your robot companion - A framework for creating robotic applications usable by non-experts.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015
Resource Usage in Online Courses: Analyzing Learner's Active and Passive Participation Patterns.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015
2014
Do 3D Moviegoers Enjoy Screenings More than 2D Moviegoers? - On the Impact of 3D Fantasy Movie Perception on Enjoyment.
Presence Teleoperators Virtual Environ., 2014
The Uncanny in the Wild. Analysis of Unscripted Human-Android Interaction in the Field.
Int. J. Soc. Robotics, 2014
Collaborative learning via Web 2.0 tools in adult education: predicting learner satisfaction by off-task interaction and social feedback.
Int. J. Soc. Media Interact. Learn. Environ., 2014
Another brick in the Facebook wall - How personality traits relate to the content of status updates.
Comput. Hum. Behav., 2014
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike.
Comput. Hum. Behav., 2014
Comput. Hum. Behav., 2014
How design characteristics of robots determine evaluation and uncanny valley related responses.
Comput. Hum. Behav., 2014
Psychosocial functions of social media usage in a disaster situation: A multi-methodological approach.
Comput. Hum. Behav., 2014
Investigating Incentives for Students to Provide Peer Feedback in a Semi-Open Online Course: An Experimental Study.
Proceedings of The International Symposium on Open Collaboration, 2014
Vorwort.
Proceedings of the Multikonferenz Wirtschaftsinformatik, 2014
Let's Be Serious and Have a Laugh: Can Humor Support Cooperation with a Virtual Agent?
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
Proceedings of the Social Computing and Social Media, 2014
2013
Toward an Integration of the Learning and Communication Perspectives in Computer-Supported Instructional Communication.
J. Media Psychol. Theor. Methods Appl., 2013
Int. J. Soc. Robotics, 2013
Smile and the world will smile with you - The effects of a virtual agent's smile on users' evaluation and behavior.
Int. J. Hum. Comput. Stud., 2013
Investigating the effects of physical and virtual embodiment in task-oriented and conversational contexts.
Int. J. Hum. Comput. Stud., 2013
Great minds think alike. Experimental study on lexical alignment in human-agent interaction.
i-com, 2013
Using Linguistic Alignment to Enhance Learning Experience with Pedagogical Agents: The Special Case of Dialect.
Proceedings of the Intelligent Virtual Agents - 13th International Conference, 2013
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013
Social capital in World of Warcraft guilds: Construction and evaluation of a path model.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Motivating Students or Teachers? - Challenges for a Successful Implementation of Online-Learning in Industry-Related Vocational Training.
Proceedings of the Scaling up Learning for Sustained Impact, 2013
Blended Learning Experiences in a Multimodal Setting: The Impact of Communication Channels and Learners' CMC Expertise on Perceived Social Presence and Motivation.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
2012
Human-Agent and Human-Robot Interaction Theory: Similarities to and Differences from Human-Human Interaction.
Proceedings of the Human-Computer Interaction: The Agency Perspective, 2012
Selecting Science Information in Web 2.0: How Source Cues, Message Sidedness, and Need for Cognition Influence Users' Exposure to Blog Posts.
J. Comput. Mediat. Commun., 2012
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp.
Interact. Comput., 2012
Same Same But Different!? The Differential Influence of Smilies and Emoticons on Person Perception.
Cyberpsychology Behav. Soc. Netw., 2012
Does Humanity Matter? Analyzing the Importance of Social Cues and Perceived Agency of a Computer System for the Emergence of Social Reactions during Human-Computer Interaction.
Adv. Hum. Comput. Interact., 2012
Proceedings of the International Conference on Human-Robot Interaction, 2012
Als Chef hat man nichts zu lachen - Eine Studie zur Wirkung von durch Führungspersonen genutzten Emoticons in berufsbezogenen Emails.
Proceedings of the Gemeinschaften in Neuen Medien (GeNeMe) 2012, Dresden, 2012
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012
"We've bin watching you": designing for reflection and social persuasion to promote sustainable lifestyles.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Int. J. Hum. Comput. Stud., 2011
Jumping the Border in the Blogosphere?: A Cross-Cultural Comparative Study on the Motives of American, Russian, and German Bloggers for Writing and Commenting.
Int. J. Interact. Commun. Syst. Technol., 2011
Entertain. Comput., 2011
Serious games for health: An empirical study of the game "Balance" for teenagers with diabetes mellitus.
Entertain. Comput., 2011
Social Comparison 2.0: Examining the Effects of Online Profiles on Social-Networking Sites.
Cyberpsychology Behav. Soc. Netw., 2011
Theory of Companions: What Can Theoretical Models Contribute to Applications and Understanding of Human-Robot Interaction?
Appl. Artif. Intell., 2011
Empirical Results on determinants of Acceptance and Emotion Attribution in Confrontation with a Robot Rabbit.
Appl. Artif. Intell., 2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Quid Pro Quo? Reciprocal Self-disclosure and Communicative Accomodation towards a Virtual Interviewer.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Negotiations in the Context of AIDS Prevention: An Agent-Based Model Using Theory of Mind.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011
Living with a robot companion: empirical study on the interaction with an artificial health advisor.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011
Proceedings of the 6th International Conference on Human Robot Interaction, 2011
Proceedings of the DeLFI 2011: Die 9. e-Learning Fachtagung Informatik, 2011
Proceedings of the DeLFI 2011: Die 9. e-Learning Fachtagung Informatik, 2011
Online Self-Presentation: Balancing Privacy Concerns and Impression Construction on Social Networking Sites.
Proceedings of the Privacy Online, 2011
2010
J. Media Psychol. Theor. Methods Appl., 2010
Psychological Research on Embodied Conversational Agents: The Case of Pedagogical Agents.
J. Media Psychol. Theor. Methods Appl., 2010
Comput. Hum. Behav., 2010
Following the White Rabbit - A Robot Rabbit as Vocabulary Trainer for Beginners of English.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010
How Our Personality Shapes Our Interactions with Virtual Characters - Implications for Research and Development.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010
Know Your Users! Empirical Results for Tailoring an Agent's Nonverbal Behavior to Different User Groups.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010
Disaster Readiness through Education - Training Soft Skills to Crisis Units by Means of Serious Games in Virtual Environments.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010
2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009
2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
Social Effects of Virtual Assistants. A Review of Empirical Results with Regard to Communication.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
2007
The Effects of an Embodied Conversational Agent's Nonverbal Behavior on User's Evaluation and Behavioral Mimicry.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007
Virtual Gaze. A Pilot Study on the Effects of Computer Simulated Gaze in Avatar-Based Conversations.
Proceedings of the Virtual Reality, 2007
2006
Z. für Medienpsychologie, 2006
Theory of Mind as a Theoretical Prerequisite to Model Communication with Virtual Humans.
Proceedings of the Modeling Communication with Robots and Virtual Humans, 2006
2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
2003
Z. für Medienpsychologie, 2003
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003
Proceedings of the Berichtband des ersten Workshops des German Chapters der Usability Professionals Association e.V., 2003
Virtuelle Verkäufer. Die Wirkung von anthropomorphen Interface Agenten in WWW und e-commerce.
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003
Proceedings of the Intelligent Agents, 4th International Workshop, 2003
Embodied Conversational Agents Research Questions and Applications.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003
2002
Können virtuelle Helfer uns wirklich helfen? Verfahren zur Evaluation von anthropomorphen Mensch-Technik-Schnittstellen.
Z. für Medienpsychologie, 2002
Schnittstelle für alle? Möglichkeiten zur Anpassung anthropomorpher Interface Agenten an verschiedene Nutzergruppen.
Proceedings of the Mensch & Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbeits- und Lernwelten, 2002
2001
More than Usability: (Socio-)psychological Aspects in the Evaluation of Antromorphic Interface Agents.
i-com, 2001
Psychologische Aspekte bei der Implementierung und Evaluation nonverbal agierender Interface- Agenten.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001