Nicolas Pronost
Orcid: 0000-0003-4499-509X
According to our database1,
Nicolas Pronost
authored at least 25 papers
between 2006 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Fluid initialization and dynamic window for smoothed-particle hydrodynamics simulation.
Simul., 2024
2023
Vis. Comput., March, 2023
Contrôle de mouvement pour la simulation d'humains virtuels anatomiques. (Motion control for simulating anatomical virtual humans).
, 2023
2018
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018
2017
Comput. Animat. Virtual Worlds, 2017
2015
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
2014
A practical framework for generating volumetric meshes of subject-specific soft tissue.
Vis. Comput., 2014
Proceedings of the 3D Multiscale Physiological Human, 2014
2013
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2012
Comput. Graph. Forum, 2012
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012
2011
Vis. Comput., 2011
Vis. Comput., 2011
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011
2010
Comput. Animat. Virtual Worlds, 2010
2009
A subject-specific software solution for the modeling and the visualization of muscles deformations.
Vis. Comput., 2009
MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009
2008
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting.
Proceedings of the International Conference on Cyberworlds 2008, 2008
2007
2006
Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoides virtuels. (Definition and realisation of modeling methods and motion computation algorithms for virtual humans).
PhD thesis, 2006
Morphological and stance interpolations in database for simulating bipedalism of virtual humans.
Vis. Comput., 2006
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006