Nicolas Mollet

According to our database1, Nicolas Mollet authored at least 28 papers between 2006 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Automatic Generation and Stylization of 3D Facial Rigs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
HFX studio: haptic editor for full-body immersive experiences.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
A playback tool for reviewing VR experiences.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Enabling embodiment and interaction in omnidirectional videos.
Proceedings of the 2017 IEEE International Conference on Multimedia and Expo, 2017

2015
A Kinesthetic Washout Filter for Force-Feedback Rendering.
IEEE Trans. Haptics, 2015

Real-time expression-sensitive HMD face reconstruction.
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015

2014
Toward Haptic Cinematography: Enhancing Movie Experiences with Camera-Based Haptic Effects.
IEEE Multim., 2014

2013
Enhancing Audiovisual Experience with Haptic Feedback: A Survey on HAV.
IEEE Trans. Haptics, 2013

H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

HapSeat: a novel approach to simulate motion in audiovisual experiences.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

HapSeat: a novel approach to simulate motion in a consumer environment.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Framework for enhancing video viewing experience with haptic effects of motion.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

2009
Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception.
Trans. Edutainment, 2009

SyTroN: A Virtual Classroom for Collaborative and Distant E-Learning System by Teleoperating Real Devices.
Int. J. Comput. Games Technol., 2009

Quantitative and Qualitative Evaluation of Vision-Based Teleoperation of a Mobile Robot.
Proceedings of the Intelligent Robotics and Applications, Second International Conference, 2009

Human Multi-robots Interaction with High Virtual Reality Abstraction Level.
Proceedings of the Intelligent Robotics and Applications, Second International Conference, 2009

Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Virtual Environments and Scenario Languages for Advanced Teleoperation of Groups of Real Robots: Real Case Application.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

Virtual Reality-Based Scenarios for Visuo-motor Conflicts Studies: Preliminary Results.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
GVT: a platform to create virtual environments for procedural training.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

SyTroN: Virtual Desk for Collaborative, Tele-operated and Tele-learning System with Real Devices.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Virtual and Augmented Reality with Head-Tracking for Efficient Teleoperation of Groups of Robots.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Standardization and Integration in Robotics: Case of Virtual Reality Tools.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
STORM: a Generic Interaction and Behavioral Model for 3D Objects and Humanoids in a Virtual Environment.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

An Operational VR Platform for Building Virtual Training Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
Storytelling in Virtual Reality for Training.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006


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