Nicolas Michinov
Orcid: 0000-0002-6065-8061
According to our database1,
Nicolas Michinov
authored at least 18 papers
between 2005 and 2024.
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Bibliography
2024
Int. J. Hum. Comput. Interact., March, 2024
2023
Creativity in Scientific Research: Multidisciplinarity Fosters Depth of Ideas Among Scientists in Electronic "Brainwriting" Groups.
Hum. Factors, November, 2023
2022
Tweet to teach: Using a twitter-based instructional method to improve student motivation and academic outcomes in higher education.
Internet High. Educ., 2022
Improving student engagement during in-person classes by using functionalities of a digital learning environment.
Comput. Educ., 2022
2021
The recognition of emotions beyond facial expressions: Comparing emoticons specifically designed to convey basic emotions with other modes of expression.
Comput. Hum. Behav., 2021
2020
Guiding the use of collective feedback displayed on heatmaps to reduce group conformity and improve learning in Peer Instruction.
J. Comput. Assist. Learn., 2020
2017
How can students' academic performance in statistics be improved? Testing the influence of social and temporal-self comparison feedback in a web-based training environment.
Interact. Learn. Environ., 2017
Effects of Stereoscopic Display on Learning and User Experience in an Educational Virtual Environment.
Int. J. Hum. Comput. Interact., 2017
Private message me s'il vous plait: Preferences for personal and masspersonal communications on Facebook among American and French students.
Comput. Hum. Behav., 2017
2016
Int. J. Gaming Comput. Mediat. Simulations, 2016
2015
Comparing the effectiveness of peer instruction to individual learning during a chromatography course.
J. Comput. Assist. Learn., 2015
The eyes of creativity: Impact of social comparison and individual creativity on performance and attention to others' ideas during electronic brainstorming.
Comput. Hum. Behav., 2015
A step further in Peer Instruction: Using the Stepladder technique to improve learning.
Comput. Educ., 2015
Social gaming is inSIDE: Impact of anonymity and group identity on performance in a team game-based learning environment.
Comput. Educ., 2015
2011
Comput. Educ., 2011
2008
Face-to-face contact at the midpoint of an online collaboration: Its impact on the patterns of participation, interaction, affect, and behavior over time.
Comput. Educ., 2008
2007
Identifying a transition period at the midpoint of an online collaborative activity: a study among adult learners.
Comput. Hum. Behav., 2007
2005
Improving productivity and creativity in online groups through social comparison process: New evidence for asynchronous electronic brainstorming.
Comput. Hum. Behav., 2005