Nicolas Mellado

Orcid: 0000-0003-2180-4318

According to our database1, Nicolas Mellado authored at least 41 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Flexible terrain erosion.
Vis. Comput., July, 2024

Efficient Neural Reconstruction for Freehand 3-D Ultrasound Imaging and Visualization in Augmented Reality.
IEEE Access, 2024

Ultrasound Volume Reconstruction from 2D Freehand Acquisitions Using Neural Implicit Representations.
Proceedings of the IEEE International Symposium on Biomedical Imaging, 2024

2023
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering.
ACM Trans. Graph., August, 2023

Challenges and Opportunities of Content Optimization for Freeform User Interfaces.
CoRR, 2023

ImmersiveIML - Immersive interactive machine learning for 3D point cloud classification: the neural network at your fingertips.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

User-Driven Constraints for Layout Optimisation in Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds.
ACM Trans. Graph., 2022

Recursive analytic spherical harmonics gradient for spherical lights.
Comput. Graph. Forum, 2022

Automatic shape adjustment at joints for the implicit skinning.
Comput. Graph., 2022

Efficient 2D ultrasound simulation based on dart-throwing 3D scatterer sampling.
Proceedings of the 30th European Signal Processing Conference, 2022

2021
Single Scanner BLS System for Forest Plot Mapping.
IEEE Trans. Geosci. Remote. Sens., 2021

Dynamic Decals: Pervasive Freeform Interfaces Using Constrained Deformable Graphical Elements.
Proc. ACM Hum. Comput. Interact., 2021

Stable and efficient differential estimators on oriented point clouds.
Comput. Graph. Forum, 2021

2020
Code replicability in computer graphics.
ACM Trans. Graph., 2020

Proximity-aware multiple meshes decimation using quadric error metric.
Graph. Model., 2020

PCEDNet : A Neural Network for Fast and Efficient Edge Detection in 3D Point Clouds.
CoRR, 2020

Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds.
Comput. Graph. Forum, 2020

2019
RGB Point Cloud Manipulation with Triangular Structures for Artistic Image Recoloring.
CoRR, 2019

Skeleton based cage generation guided by harmonic fields.
Comput. Graph., 2019

Multi-Scale Point Cloud Analysis.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

Feature Curve Extraction on Triangle Meshes.
Proceedings of the 12th Eurographics Workshop on 3D Object Retrieval, 2019

2018
Dynamic implicit muscles for character skinning.
Comput. Graph., 2018


2017
RayPortals: a light transport editing framework.
Vis. Comput., 2017

Constrained palette-space exploration.
ACM Trans. Graph., 2017

Mesh SimplificationWith Curvature Error Metric.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Relative Scale Estimation and 3D Registration of Multi-Modal Geometry Using Growing Least Squares.
IEEE Trans. Vis. Comput. Graph., 2016

Map style formalization: rendering techniques extension for cartography.
Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016

2015
RAPter: rebuilding man-made scenes with regular arrangements of planes.
ACM Trans. Graph., 2015

2014
The Revealing Flashlight: Interactive Spatial Augmented Reality for Detail Exploration of Cultural Heritage Artifacts.
ACM Journal on Computing and Cultural Heritage, 2014

Adaptive multi-scale analysis for point-based surface editing.
Comput. Graph. Forum, 2014

Super 4PCS Fast Global Pointcloud Registration via Smart Indexing.
Comput. Graph. Forum, 2014

MCGraph: multi-criterion representation for scene understanding.
Proceedings of the SIGGRAPH Asia 2014 Indoor Scene Understanding Where Graphics Meets Vision, 2014

Computational Design and Construction of Notch-Free Reciprocal Frame Structures.
Proceedings of the Advances in Architectural Geometry, 2014

2013
Screen-space curvature for production-quality rendering and compositing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

La Lampe torche magique: Une interface tangible pour l'inspection géométrique d'objets en réalité augmentée spatiale.
Proceedings of the 25th IEME conference francophone on l'Interaction Homme-Machine, 2013

2012
Analysis of 3D objects at multiple scales: application to shape matching. (Analyse des objets 3D a plusieurs échelles: application à l'assemblage de formes).
PhD thesis, 2012

Growing Least Squares for the Analysis of Manifolds in Scale-Space.
Comput. Graph. Forum, 2012

2011
Semi-automatic 3D Acquisition and Reassembly of Cultural Heritage: The SeARCH Project.
ERCIM News, 2011

2010
Semi-Automatic Geometry-Driven Reassembly of Fractured Archeological Objects.
Proceedings of the 11th International Symposium on Virtual Reality, 2010


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