Nicolas Ducheneaut
According to our database1,
Nicolas Ducheneaut
authored at least 51 papers
between 2001 and 2014.
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Bibliography
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
2013
Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
2012
Proceedings of the User Modeling, Adaptation, and Personalization, 2012
Proceedings of the 2012 IEEE Symposium on Security and Privacy Workshops, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Through the azerothian looking glass: mapping in-game preferences to real world demographics.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Introverted elves & conscientious gnomes: the expression of personality in world of warcraft.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Massively Multiplayer Online Games as Living Laboratories: Opportunities and Pitfalls.
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010
Proceedings of the Fourth International Conference on Weblogs and Social Media, 2010
The "3D Wiki": Blending virtual worlds and Web architecture for remote collaboration.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Collaborative Filtering Is Not Enough? Experiments with a Mixed-Model Recommender for Leisure Activities.
Proceedings of the User Modeling, 2009
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Int. J. Hum. Comput. Interact., 2008
Scalable architecture for context-aware activity-detecting mobile recommendation systems.
Proceedings of the 9th IEEE International Symposium on a World of Wireless, 2008
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Pers. Ubiquitous Comput., 2007
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds.
Comput. Support. Cooperative Work., 2007
Comput. Support. Cooperative Work., 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
The life and death of online gaming communities: a look at guilds in world of warcraft.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Games Cult., 2006
Games Cult., 2006
A Methodological Framework for Socio-Cognitive Analyses of Collaborative Design of Open Source Software.
Comput. Support. Cooperative Work., 2006
Commun. Assoc. Inf. Syst., 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
"Alone together?": exploring the social dynamics of massively multiplayer online games.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Interact. Technol. Smart Educ., 2005
Quality Versus Quantity: E-Mail-Centric Task Management and Its Relation With Overload.
Hum. Comput. Interact., 2005
Comput. Support. Cooperative Work., 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
The social side of gaming: a study of interaction patterns in a massively multiplayer online game.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004
What a to-do: studies of task management towards the design of a personal task list manager.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
Hum. Comput. Interact., 2003
Taking email to task: the design and evaluation of a task management centered email tool.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002
Innovation in extremis: evolving an application for the critical work of email and information management.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002
2001
Interactions, 2001