Nicolas Caytuiro-Silva

Orcid: 0000-0003-1656-396X

According to our database1, Nicolas Caytuiro-Silva authored at least 12 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
The Impact of Minecraft on the Development of Prosocial Behaviors in Regular Basic Education Students.
Rev. Iberoam. de Tecnol. del Aprendiz., 2024

2023

Mobile Application for the Registration and Control of Student Attendance at the Universidad Católica de Santa María Based on Google Technologies and Machine Learning.
Proceedings of the International Conference on Systems Engineering, 2023

Proposal Based on Computer Vision and IoT for the Development of an Ergonomic and Low-Cost Assistance Device for People with Visual Disabilities.
Proceedings of the International Conference on Systems Engineering, 2023

A Systematic Review of Assistive Tools for Individuals with Visual Impairments: Advancements in Assistive Technologies, Internet of Things, and Computer Vision.
Proceedings of the International Conference on Systems Engineering, 2023

Promoting Scientific Inquiry in Physics Students through the Use of Simulators.
Proceedings of the 15th International Conference on Education Technology and Computers, 2023

Intelligent Personalized Learning Management Model using the Case-Based Reasoning Techniques.
Proceedings of the International Congress on Education and Technology in Sciences, 2023

2022
Towards the development of computational thinking in students through games.
Proceedings of the 14th International Conference on Education Technology and Computers, 2022

Discovery and Analysis of the Teaching/Learning Processes using Process Mining Techniques.
Proceedings of the International Congress of Trends in Educational Innovation, 2022

2021
The development of student spatial orientation through the use of 3D graphics.
Proceedings of the ICETC 2021: 13th International Conference on Education Technology and Computers, Wuhan, China, October 22, 2021

2019
Model to Personalize the Teaching-Learning Process in Virtual Environments Using Case-Based Reasoning.
Proceedings of the ICETC 2019, 2019



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