Nicolai Brodersen Hansen

Orcid: 0000-0003-2187-0104

According to our database1, Nicolai Brodersen Hansen authored at least 36 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
What Does 'Failure' Mean in Civic Tech? We Need Continued Conversations About Discontinuation.
Interactions, 2024

TableCanvas: Remote Open-Ended Play in Physical-Digital Environments.
Proceedings of the Eighteenth International Conference on Tangible, 2024

A Year in Energy: Imagining Energy Community Participation with a Collaborative Design Fiction.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

2023
Tensions in Data Journey Activities: Mobilising, Processing, Producing, and Re-purposing Data in Environmental Assessment Practice.
Proc. ACM Hum. Comput. Interact., 2023

SurfaceCast: Ubiquitous, Cross-Device Surface Sharing.
Proc. ACM Hum. Comput. Interact., 2023

Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

TARGET-tool: Participatory Design of an Interactive Professional Development Tool for Secondary School Physical Education Teachers.
Proceedings of the 2023 9th International Conference on Frontiers of Educational Technologies, 2023

Failed yet successful: Learning from discontinued civic tech initiatives.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Off-the-shelf digital tools as a resource to nurture the commons.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne, United Kingdom, 19 August 2022, 2022

Co-designing with adult people with ASD: A review of applied tools and techniques.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

2021
What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Action Design Research Shaping University-Industry Collaborations for Wicked Problems.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Designing Community Technology Initiatives: A Literature Review.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Empowerment Approaches in Digital Civics.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Making Civic Initiatives Last: Ecosystems, Technologies, Approaches and Challenges.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
A Design Archival Approach to Knowledge Production in Design Research and Practice.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

How Participatory Design Works: Mechanisms and Effects.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Thinking Outside the (Tool) Box: Exploring Empowerment Through the Design and Use of Toolkits.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

Navigating Procedurally Generated Overt Self-overlapping Environments in VR.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Exploring States Of Mind: Emotion Visualization With Bio-Feedback Sensors In A 3D Environment.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Sociomateriality: Infrastructuring and Appropriation of Artifacts.
Proceedings of the Twelfth International Conference on Tangible, 2018

Four factors informing design judgement at a hackathon.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Teaching interaction design by research through design.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Thinking outside the (tool) box: empowering people with toolkits.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Design Concepts for Empowerment through Urban Play.
Proceedings of the 2018 DiGRA International Conference: The Game is the Message, 2018

2017
Materials in Participatory Design Processes.
CoRR, 2017

How can Computers Support, Enrich, and Transform Collaborative Creativity?
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Design Tools and Materials in Creative Work.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
The early shaping of participatory design at PDC.
Proceedings of the 14th Participatory Design Conference PDC '16, Aarhus, Denmark, August 15-19, 2016, Volume 2, 2016

An Argument For Design Space Reflection.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
The diversity of participatory design research practice at PDC 2002-2012.
Int. J. Hum. Comput. Stud., 2015

2014
Material interactions with tangible tabletops: a pragmatist perspective.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Crafting code at the demo-scene.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Exploring the dynamics of ownership in community-oriented design projects.
Proceedings of the International Conference on Communities and Technologies 2013, 2013

2012
The productive role of material design artefacts in participatory design events.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Odenplan: a media façade design process.
Proceedings of the Media Architecture Biennale Conference: Participation, 2012


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