Nicola Marsden

Orcid: 0000-0003-1316-8147

Affiliations:
  • Hochschule Heilbronn, Germany


According to our database1, Nicola Marsden authored at least 78 papers between 2005 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Co-Creation in Action: Navigating Online Collaboration in a Diverse Remote Team.
Proceedings of the Mensch und Computer 2024, 2024

Engaging Citizens in AI Development and Application: Participatory Methods Designed for Community Events and Science Festivals.
Proceedings of the Mensch und Computer 2024, 2024

Partizipative Erstellung von Personas mit Studierenden für einen Blended-Learning-Kurs im medizinischen Bereich.
Proceedings of the Mensch und Computer 2024, 2024


Integration von partizipativem Design und divergentem Denken: Ein Workshop zur Förderung kreativer Technikentwicklung in einem mobilen Makerspace.
Proceedings of the Mensch und Computer 2024, 2024

The Essential Competencies of Data Scientists: A Framework for Hiring and Training.
Proceedings of the Human Interface and the Management of Information, 2024

Empowering Female Founders with AI and Play: Integration of a Large Language Model into a Serious Game with Player-Generated Content.
Proceedings of the HCI in Games, 2024

Communication Skills for Future Doctors and Health Professionals: Developing Student Personas for an Interdisciplinary Digital Course on Complementary and Alternative Medicine (CAM) and Health Communication.
Proceedings of the HCI International 2024 Posters, 2024

Beyond Future Skills: Developing Company Personas in Disruptive Transformation Processes.
Proceedings of the Human-Computer Interaction, 2024

Beyond Acceptance Models: The Role of Social Perceptions in Autonomous Public Transportation Acceptance.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2024

2023
That's how I looked 25 years ago! Stereotypicality in avatars of a platform for further education: So sah ich vor 25 Jahren aus! Stereotypizität bei Avataren einer Weiterberbildungsplattform.
Proceedings of the Mensch und Computer 2023, 2023

Partizipative und sozialverantwortliche Technikentwicklung.
Proceedings of the Mensch und Computer 2023, 2023

Am I Like Me? Avatar Self-similarity and Satisfaction in a Professional Training Environment.
Proceedings of the Learning and Collaboration Technologies, 2023

Research for Responsible Innovation: A Living-Lab Approach for Last-Mile Logistics Using a Self-Developed Autonomous Transport System.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2023

Investigating Skill Requirements and Gender Bias in Job Openings for Human Computer Interaction Professionals Across the USA, Australia, Germany, India, and South Africa.
Proceedings of the 9th International HCI and UX Conference in Indonesia, 2023

2022
Surfacing Challenges in Scrum for Women in Tech.
IEEE Softw., 2022

Collaborative Speculations on Future Themes for Participatory Design in Germany.
i-com, 2022

Partizipative Entwicklung eines Makerspace-Angebots für und mit Mädchen im Alter von 10-16 Jahren.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Where bias can creep in - Gendersensibilität beim Einsatz von KI-Technologien im Kontext beruflicher Weiterbildung im Forschungsprojekt KIRA.
Proceedings of the 52. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2022, Informatik in den Naturwissenschaften, 26., 2022

Making Remote Work for Women in Tech.
Proceedings of the 52. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2022, Informatik in den Naturwissenschaften, 26., 2022

Inclusion Techniques for Team Practices in HCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
A Matter of Identity? Designing Personas for the Development of Makerspaces for Girls with Migration Background Considering Complex Social Identities: Eine Frage der Identität? Die Erstellung von Personas für die Entwicklung von Makerspaces für Mädchen mit Migrationshintergrund unter Berücksichtigung komplexer sozialer Identitäten.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

MAKEitREAL - Die partizipative Entwicklung von Makerspaces für Mädchen.
Proceedings of the Mensch und Computer 2021, 2021

Partizipative & sozialverantwortliche Technikentwicklung.
Proceedings of the Mensch und Computer 2021, 2021

Contextual design of an novel elderly-centered system for video-based communication.
Proceedings of the Mensch und Computer 2021, 2021

Real Gender Barriers to Virtual Realities?
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

2020
Online Teaching, Emotions and Emoticons in Computer-Mediated Communication.
Proceedings of the Encyclopedia of Education and Information Technologies, 2020

"We want to push the industry via communication"... Designing Communication Measures to Foster Gender Diversity in a Video Game Company.
Proc. ACM Hum. Comput. Interact., 2020

Living Labs als feministische Forschungsinfrastrukturen: Lessons Learned eines dreijährigen Gender Projekts.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Personas and Persons - An Empirical Study on Stereotyping of Personas.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Partizipative und sozialverantwortliche Technikentwicklung auf der letzten Meile.
Proceedings of the Mensch und Computer 2019, 2019

Welchen Einfluss hat die Partizipation weiblicher IT-Professionals auf den Entwicklungsprozess von IT&me?
Proceedings of the Mensch und Computer 2019, 2019

Living Labs als feministische Forschungsinfrastrukturen: Fallstudie eines Reallabors.
Proceedings of the Mensch und Computer 2019, 2019

Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game Company.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Personas and Identity: Looking at Multiple Identities to Inform the Construction of Personas.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Mini Living Lab: Improving Retention and Success for Women in Tech and Diverse Teams Through Redesigning the Critique Process.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Because nothing is more normal than diversity: Implementing diversity in HCI education.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

Designing for Openness in Making: Lessons Learned from a Digital Project Week.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

2018
Partizipative Entwicklung einer Lern- und Vernetzungsplattform für weibliche IT-Professionals.
Proceedings of the Mensch und Computer 2018, 2018

Das Leben der Gerel P. - Personas im Projektzyklus.
Proceedings of the Mensch und Computer 2018, 2018

Gender als Faktor bei der partizipativen Softwaregestaltung in Living Labs.
Proceedings of the Mensch und Computer 2018, 2018

Perceptions of Personas: The Role of Instructions.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

BUGA: Log - A Real-World Laboratory Approach to Designing an Automated Transport System for Goods in Urban Areas.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

Retaining Women in Technology.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018

Cognitive walkthrough of a learning management system with gendered personas.
Proceedings of the Third Conference on GenderIT, 2018

Social actions in MMORPG raiding groups from the perspective of culture-inclusive action theory.
Proceedings of the Third Conference on GenderIT, 2018

Digital training in tech: a matter of gender?
Proceedings of the Third Conference on GenderIT, 2018

Virtual reality or virtuous reality?: how gender stereotypes limit access to virtual reality.
Proceedings of the Third Conference on GenderIT, 2018

Challenges and lessons learned by applying living labs in gender and IT contexts.
Proceedings of the Third Conference on GenderIT, 2018

Sexism in remote collaboration in student teams.
Proceedings of the Third Conference on GenderIT, 2018

How Do HCI Professionals Perceive Their Work Experience?: Insights from the Comparison with Other Job Roles in IT.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designathon to Support Women in Tech.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Offshore Software Testing in the Automotive Industry: A Case Study.
Int. J. Inf. Technol. Proj. Manag., 2017

Subjektive Theorien von Studierenden in der praxisorientierten Lehre.
Proceedings of the Tagungsband des 15. Workshops "Software Engineering im Unterricht der Hochschulen" 2017, Hannover, Deutschland, 22., 2017

Cognitive styles and personas: designing for users who are different from me.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Developing personas, considering gender: a case study.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Framing Personas: Enhancing Engagement and Perspective Taking.
Proceedings of the Mensch und Computer 2017, 2017

Genderaspekte in Personas.
Proceedings of the Mensch und Computer 2017, 2017

Frauenperspektiven und Anforderungen an eine Lernplattform.
Proceedings of the Mensch und Computer 2017, 2017

Simulation Sickness Related to Virtual Reality Driving Simulation.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

Gender-Inclusiveness Personas vs. Stereotyping: Can We Have it Both Ways?
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Survey of Biofeedback Interfaces for Pelvic Floor Muscle Training.
Proceedings of the Mensch und Computer 2016, 2016

Evaluation of GenderMag Personas Based on Persona Attributes and Persona Gender.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Stereotypes and Politics: Reflections on Personas.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Koordination textbasierter synchroner Kommunikation als Kompetenz im Software Engineering.
Proceedings of the Tagungsband des 14. Workshops "Software Engineering im Unterricht der Hochschulen" 2015, Dresden, Deutschland, 26., 2015

Formative Evaluation of Smartwatch Exergaming.
Proceedings of the Mensch und Computer 2015, 2015

Geschlechterstereotype in Persona-Beschreibungen.
Proceedings of the Mensch und Computer 2015, 2015

Der Gender-Check im menschzentrierten Gestaltungsprozess.
Proceedings of the Mensch und Computer 2015, 2015

Wofür brauchen Informatiker_innen das Soziale?
Proceedings of the Mensch und Computer 2015, 2015

2014
Understanding Software Testers in the Automotive Industry - A Mixed-method Case Study.
Proceedings of the ICSOFT-EA 2014, 2014

Doing gender in input fields.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Attitudes towards online communication: an exploratory factor analysis.
Proceedings of the 2013 Computers and People Research Conference, SIGMIS-CPR '13, Cincinnati, OH, USA, May 30, 2013

2009
Specifying computer-based counseling systems in health care: A new approach to user-interface and interaction design.
J. Biomed. Informatics, 2009

Lehr-Muster bei geringer Ausgangsmotivation für überfachliche Qualifizierung im Software Engineering.
Proceedings of the Software Engineering im Unterricht der Hochschulen, 2009

2007
Using Formal Specification Techniques for Advanced Counseling Systems in Health Care.
Proceedings of the HCI and Usability for Medicine and Health Care, 2007

Einfluss von Qualitätsdruck und Kontinuität der Zusammenarbeit auf virtuelle Teamarbeit.
Proceedings of the Software Engineering im Unterricht der Hochschulen, 2007

2005
Idee und Organisation von Open Source.
Prax. Inf.verarb. Kommun., 2005


  Loading...