Nicola Marsden
Orcid: 0000-0003-1316-8147Affiliations:
- Hochschule Heilbronn, Germany
According to our database1,
Nicola Marsden
authored at least 78 papers
between 2005 and 2024.
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Bibliography
2024
Proceedings of the Mensch und Computer 2024, 2024
Engaging Citizens in AI Development and Application: Participatory Methods Designed for Community Events and Science Festivals.
Proceedings of the Mensch und Computer 2024, 2024
Partizipative Erstellung von Personas mit Studierenden für einen Blended-Learning-Kurs im medizinischen Bereich.
Proceedings of the Mensch und Computer 2024, 2024
Proceedings of the Mensch und Computer 2024, 2024
Integration von partizipativem Design und divergentem Denken: Ein Workshop zur Förderung kreativer Technikentwicklung in einem mobilen Makerspace.
Proceedings of the Mensch und Computer 2024, 2024
Proceedings of the Human Interface and the Management of Information, 2024
Empowering Female Founders with AI and Play: Integration of a Large Language Model into a Serious Game with Player-Generated Content.
Proceedings of the HCI in Games, 2024
Communication Skills for Future Doctors and Health Professionals: Developing Student Personas for an Interdisciplinary Digital Course on Complementary and Alternative Medicine (CAM) and Health Communication.
Proceedings of the HCI International 2024 Posters, 2024
Beyond Future Skills: Developing Company Personas in Disruptive Transformation Processes.
Proceedings of the Human-Computer Interaction, 2024
Beyond Acceptance Models: The Role of Social Perceptions in Autonomous Public Transportation Acceptance.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2024
2023
That's how I looked 25 years ago! Stereotypicality in avatars of a platform for further education: So sah ich vor 25 Jahren aus! Stereotypizität bei Avataren einer Weiterberbildungsplattform.
Proceedings of the Mensch und Computer 2023, 2023
Proceedings of the Mensch und Computer 2023, 2023
Am I Like Me? Avatar Self-similarity and Satisfaction in a Professional Training Environment.
Proceedings of the Learning and Collaboration Technologies, 2023
Research for Responsible Innovation: A Living-Lab Approach for Last-Mile Logistics Using a Self-Developed Autonomous Transport System.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2023
Investigating Skill Requirements and Gender Bias in Job Openings for Human Computer Interaction Professionals Across the USA, Australia, Germany, India, and South Africa.
Proceedings of the 9th International HCI and UX Conference in Indonesia, 2023
2022
i-com, 2022
Partizipative Entwicklung eines Makerspace-Angebots für und mit Mädchen im Alter von 10-16 Jahren.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022
Where bias can creep in - Gendersensibilität beim Einsatz von KI-Technologien im Kontext beruflicher Weiterbildung im Forschungsprojekt KIRA.
Proceedings of the 52. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2022, Informatik in den Naturwissenschaften, 26., 2022
Proceedings of the 52. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2022, Informatik in den Naturwissenschaften, 26., 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
A Matter of Identity? Designing Personas for the Development of Makerspaces for Girls with Migration Background Considering Complex Social Identities: Eine Frage der Identität? Die Erstellung von Personas für die Entwicklung von Makerspaces für Mädchen mit Migrationshintergrund unter Berücksichtigung komplexer sozialer Identitäten.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021
Proceedings of the Mensch und Computer 2021, 2021
Proceedings of the Mensch und Computer 2021, 2021
Proceedings of the Mensch und Computer 2021, 2021
Proceedings of the 2021 IEEE International Conference on Engineering, 2021
2020
Proceedings of the Encyclopedia of Education and Information Technologies, 2020
"We want to push the industry via communication"... Designing Communication Measures to Foster Gender Diversity in a Video Game Company.
Proc. ACM Hum. Comput. Interact., 2020
Living Labs als feministische Forschungsinfrastrukturen: Lessons Learned eines dreijährigen Gender Projekts.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the Mensch und Computer 2019, 2019
Welchen Einfluss hat die Partizipation weiblicher IT-Professionals auf den Entwicklungsprozess von IT&me?
Proceedings of the Mensch und Computer 2019, 2019
Living Labs als feministische Forschungsinfrastrukturen: Fallstudie eines Reallabors.
Proceedings of the Mensch und Computer 2019, 2019
Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game Company.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Personas and Identity: Looking at Multiple Identities to Inform the Construction of Personas.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Mini Living Lab: Improving Retention and Success for Women in Tech and Diverse Teams Through Redesigning the Critique Process.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Because nothing is more normal than diversity: Implementing diversity in HCI education.
Proceedings of the 9th International Conference on Communities & Technologies, 2019
Proceedings of the 9th International Conference on Communities & Technologies, 2019
2018
Partizipative Entwicklung einer Lern- und Vernetzungsplattform für weibliche IT-Professionals.
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the 2018 IEEE International Conference on Engineering, 2018
BUGA: Log - A Real-World Laboratory Approach to Designing an Automated Transport System for Goods in Urban Areas.
Proceedings of the 2018 IEEE International Conference on Engineering, 2018
Proceedings of the 2018 IEEE International Conference on Engineering, 2018
Proceedings of the Third Conference on GenderIT, 2018
Social actions in MMORPG raiding groups from the perspective of culture-inclusive action theory.
Proceedings of the Third Conference on GenderIT, 2018
Proceedings of the Third Conference on GenderIT, 2018
Virtual reality or virtuous reality?: how gender stereotypes limit access to virtual reality.
Proceedings of the Third Conference on GenderIT, 2018
Proceedings of the Third Conference on GenderIT, 2018
Proceedings of the Third Conference on GenderIT, 2018
How Do HCI Professionals Perceive Their Work Experience?: Insights from the Comparison with Other Job Roles in IT.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Int. J. Inf. Technol. Proj. Manag., 2017
Proceedings of the Tagungsband des 15. Workshops "Software Engineering im Unterricht der Hochschulen" 2017, Hannover, Deutschland, 22., 2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the Mensch und Computer 2017, 2017
Proceedings of the Mensch und Computer 2017, 2017
Proceedings of the Virtual, Augmented and Mixed Reality, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the Mensch und Computer 2016, 2016
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Koordination textbasierter synchroner Kommunikation als Kompetenz im Software Engineering.
Proceedings of the Tagungsband des 14. Workshops "Software Engineering im Unterricht der Hochschulen" 2015, Dresden, Deutschland, 26., 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
2014
Understanding Software Testers in the Automotive Industry - A Mixed-method Case Study.
Proceedings of the ICSOFT-EA 2014, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 2013 Computers and People Research Conference, SIGMIS-CPR '13, Cincinnati, OH, USA, May 30, 2013
2009
Specifying computer-based counseling systems in health care: A new approach to user-interface and interaction design.
J. Biomed. Informatics, 2009
Lehr-Muster bei geringer Ausgangsmotivation für überfachliche Qualifizierung im Software Engineering.
Proceedings of the Software Engineering im Unterricht der Hochschulen, 2009
2007
Using Formal Specification Techniques for Advanced Counseling Systems in Health Care.
Proceedings of the HCI and Usability for Medicine and Health Care, 2007
Einfluss von Qualitätsdruck und Kontinuität der Zusammenarbeit auf virtuelle Teamarbeit.
Proceedings of the Software Engineering im Unterricht der Hochschulen, 2007
2005