Nico Galoppo

According to our database1, Nico Galoppo authored at least 17 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Optimize AI pipelines with SYCL and OpenVINO.
Proceedings of the IWOCL'22: International Workshop on OpenCL, Bristol, United Kingdom, May 10, 2022

2014
AdaPT: Real-time adaptive pedestrian tracking for crowded scenes.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

2009
Visual simulation of shockwaves.
Graph. Model., 2009

Controlling deformable material with dynamic morph targets.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009

2008
Accelerated wave-based acoustics simulation.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

2007
Interactive Virtual Hair Salon.
Presence Teleoperators Virtual Environ., 2007

Soft Articulated Characters with Fast Contact Handling.
Comput. Graph. Forum, 2007

Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Interactive Haptic Rendering of High-Resolution Deformable Objects.
Proceedings of the Virtual Reality, 2007

Accelerated Proximity Queries for Haptic Rendering of Deformable Models.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
A Simulation-based VR System for Interactive Hairstyling.
Proceedings of the IEEE Virtual Reality Conference, 2006

Fast simulation of detailed layered deformable objects in contact.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Fast simulation of deformable models in contact using dynamic deformation textures.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

2005
Adaptive dynamics of articulated bodies.
ACM Trans. Graph., 2005

Adaptive dynamics of articulated bodies: implementation details.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware.
Proceedings of the ACM/IEEE SC2005 Conference on High Performance Networking and Computing, 2005

2004
Simulating and rendering wet hair.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004


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