Nick Yee
Orcid: 0000-0001-8475-7796Affiliations:
- Quantic Foundry, Mountain View, CA, USA
- Palo Alto Research Center, CA, USA
- Stanford University, Department of Communication, CA, USA
According to our database1,
Nick Yee
authored at least 42 papers
between 2005 and 2021.
Collaborative distances:
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Bibliography
2021
IEEE Trans. Instrum. Meas., 2021
2018
Proceedings of the 2018 IEEE International Conference on Pervasive Computing and Communications, 2018
2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
2013
Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013
2012
Proceedings of the User Modeling, Adaptation, and Personalization, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Through the azerothian looking glass: mapping in-game preferences to real world demographics.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Introverted elves & conscientious gnomes: the expression of personality in world of warcraft.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Online Worlds: Convergence of the Real and the Virtual, 2010
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010
2009
Presence Teleoperators Virtual Environ., 2009
Befriending Ogres and Wood-Elves: Relationship Formation and The Social Architecture of Norrath.
Game Stud., 2009
Comput. Hum. Behav., 2009
Empirical Comparison of Task Completion Time between Mobile Phone Models with Matched Interaction Sequences.
Proceedings of the Human-Computer Interaction. Ambient, 2009
Designed to Fit: Challenges of Interaction Design for Clothes Fitting Room Technologies.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Presence Teleoperators Virtual Environ., 2008
Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments.
Multim. Tools Appl., 2008
J. Comput. Mediat. Commun., 2008
Proceedings of the 2008 Second ACM/IEEE International Conference on Distributed Smart Cameras, 2008
2007
Virtual Interpersonal Touch: Expressing and Recognizing Emotions Through Haptic Devices.
Hum. Comput. Interact., 2007
The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments.
Cyberpsychology Behav. Soc. Netw., 2007
A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
The life and death of online gaming communities: a look at guilds in world of warcraft.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments.
Presence Teleoperators Virtual Environ., 2006
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction.
Presence Teleoperators Virtual Environ., 2006
A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments.
Presence Teleoperators Virtual Environ., 2006
Games Cult., 2006
Games Cult., 2006
Games Cult., 2006
"Alone together?": exploring the social dynamics of massively multiplayer online games.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Proceedings of the Digital Games Research Conference 2005, 2005