Nick Tandavanitj

Orcid: 0000-0003-2830-4850

According to our database1, Nick Tandavanitj authored at least 27 papers between 2003 and 2024.

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Bibliography

2024
Cat Royale.
Interactions, February, 2024

The Purr-suit of Happiness: A Tale of Three Kittens. Robots, Humans, Cats, and AI.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

Designing Multispecies Worlds for Robots, Cats, and Humans.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

2022
Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement.
Hum. Comput. Interact., 2022

Designing for Trust: Autonomous Animal - Centric Robotic & AI Systems.
Proceedings of the Ninth International Conference on Animal-Computer Interaction, 2022

2020
Designing Hybrid Gifts.
ACM Trans. Comput. Hum. Interact., 2020

From Sharing To Gifting: A web app for deepening engagement.
Proceedings of the Electronic Visualisation and the Arts, 2020

2019
Seeing with New Eyes: Designing for In-the-Wild Museum Gifting.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2015
The Ethical Implications of HCI's Turn to the Cultural.
ACM Trans. Comput. Hum. Interact., 2015

2013
Performance-Led Research in the Wild.
ACM Trans. Comput. Hum. Interact., 2013

2011
Creating the spectacle: Designing interactional trajectories through spectator interfaces.
ACM Trans. Comput. Hum. Interact., 2011

Locating experience: touring a pervasive performance.
Pers. Ubiquitous Comput., 2011

Lessons from Touring a Location-Based Experience.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

2007
Urban Computing and Mobile Devices.
IEEE Distributed Syst. Online, 2007

The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game.
Comput. Support. Cooperative Work., 2007

'Guess A Who, Why, Where, When?': The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game.
Proceedings of the On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops, 2007

Professor Tanda: greener gaming & pervasive play.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007

2006
Can you see me now?
ACM Trans. Comput. Hum. Interact., 2006

Hitchers: Designing for Cellular Positioning.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

2004
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

Orchestrating a mixed reality game 'on the ground'.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Coping with Uncertainty in a Location-Based Game.
IEEE Pervasive Comput., 2003

Uncle Roy all around you: mixing games and theatre on the city streets.
Proceedings of the Digital Games Research Conference 2003, 2003

Where on-line meets on the streets: experiences with mobile mixed reality games.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003


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