Nick Michiels

Orcid: 0000-0002-7047-5867

According to our database1, Nick Michiels authored at least 25 papers between 2013 and 2024.

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Bibliography

2024
DistillGrasp: Integrating Features Correlation With Knowledge Distillation for Depth Completion of Transparent Objects.
IEEE Robotics Autom. Lett., October, 2024

Tracking and co-location of global point clouds for large-area indoor environments.
Virtual Real., June, 2024

PRoGS: Progressive Rendering of Gaussian Splats.
CoRR, 2024

Genetic Learning for Designing Sim-to-Real Data Augmentations.
CoRR, 2024

VATr++: Choose Your Words Wisely for Handwritten Text Generation.
CoRR, 2024

Large-Area Spatially Aligned Anchors.
Proceedings of the Extended Reality - International Conference, 2024

2023
CAD2Render: A Modular Toolkit for GPU-accelerated Photorealistic Synthetic Data Generation for the Manufacturing Industry.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision Workshops, 2023

2022
Dataset of Industrial Metal Objects.
CoRR, 2022

Analysis of Training Object Detection Models with Synthetic Data.
Proceedings of the 33rd British Machine Vision Conference 2022, 2022

2021
Real-time Detection of 2D Tool Landmarks with Synthetic Training Data.
Proceedings of the 2nd International Conference on Robotics, 2021

Adaptive Streaming and Rendering of Static Light Fields in the Web Browser.
Proceedings of the International Conference on 3D Immersion, 2021

Automatic Camera Control and Directing with an Ultra-High-Definition Collaborative Recording System.
Proceedings of the CVMP '21: European Conference on Visual Media Production, London, United Kingdom, December 6, 2021

2018
Standards-compliant HTTP adaptive streaming of static light fields.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

GPU-accelerated CellProfiler.
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2018

Capturing Industrial Machinery into Virtual Reality.
Proceedings of the Articulated Motion and Deformable Objects, 2018

2016
Representations and Algorithms for Interactive Relighting
PhD thesis, 2016

Simplification of Moving 3D Scene Data on GPU.
Proceedings of the 13th International Joint Conference on e-Business and Telecommunications (ICETE 2016), 2016

Material-Specific Chromaticity Priors.
Proceedings of the British Machine Vision Conference 2016, 2016

2015
Interactive Relighting of Virtual Objects under Environment Lighting.
Proceedings of the GRAPP 2015, 2015

Using Near-Field Light Sources to Separate Illumination from BRDF.
Proceedings of the British Machine Vision Conference 2015, 2015

2014
Product Integral Binding Coefficients for High-order Wavelets.
Proceedings of the SIGMAP 2014, 2014

Exploiting Material Properties to Select a Suitable Wavelet Basis for Efficient Rendering.
Proceedings of the GRAPP 2014, 2014

Interactive Augmented Omnidirectional Video with Realistic Lighting.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

A qualitative comparison of MPEG view synthesis and light field rendering.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
High-order wavelets for hierarchical refinement in inverse rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013


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