Nick Ballou

Orcid: 0000-0003-4126-0696

Affiliations:
  • University of Oxford, UK


According to our database1, Nick Ballou authored at least 10 papers between 2021 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences.
Int. J. Hum. Comput. Stud., 2024

How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
'I Just Wanted to Get It Over and Done With': A Grounded Theory of Psychological Need Frustration in Video Games.
Proc. ACM Hum. Comput. Interact., 2023

A Manifesto for More Productive Psychological Games Research.
Games Res. Pract., 2023

2022
"Clinically significant distress" in internet gaming disorder: An individual participant meta-analysis.
Comput. Hum. Behav., 2022

Self-Determination Theory in HCI: Shaping a Research Agenda.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Not Very Effective: Validity Issues of the Effectance in Games Scale.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021


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