Nicholas Taylor

According to our database1, Nicholas Taylor authored at least 18 papers between 2004 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2019
Cloud Atlas.
Proceedings of the 16th International Conference on Digital Preservation, 2019

2018
Handcrafted gameworlds: Space-time biases in mobile <i>Minecraft</i> play.
New Media Soc., 2018

2015
Me and Lee: Identification and the Play of Attraction in The Walking Dead.
Game Stud., 2015

Alienated Playbour: Relations of Production in EVE Online.
Games Cult., 2015

Stand by Your Man: An Examination of Gender Disparity in <i>League of Legends</i>.
Games Cult., 2015

2014
Public Displays of Play: Studying Online Games in Physical Settings.
J. Comput. Mediat. Commun., 2014

2012
Theoretical and methodological challenges (and opportunities) in virtual worlds research.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Virtual postcards: multimodal stories of online play.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Knowing, not doing: modalities of gameplay expertise in world of warcraft addons.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Modeling play: re-casting expertise in MMOGs.
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 2011

2010
Epidemic: e-learning goes viral.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Cheerleaders/booth babes/ <i>Halo</i> hoes: pro-gaming, gender and jobs for the boys.
Digit. Creativity, 2009

Where the Women Are(n't): Gender and a North American 'Pro-gaming' Scene [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

The Gigue Is Up: High Culture Gets Game.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Baroque Baroque revolution: high culture gets game.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Gender in Play: Mapping a Girls' Gaming Club.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

Digital Games for Education: When Meanings Play.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2004
Designing the claims reuse library: validating classification methods for notification systems.
Proceedings of the 42nd Annual Southeast Regional Conference, 2004


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