Nestor Z. Salamon

Orcid: 0000-0002-2923-8800

According to our database1, Nestor Z. Salamon authored at least 19 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Virtual Exposure Control for Creative Image and Video Editing.
PhD thesis, 2021

2020
Controllable Motion-Blur Effects in Still Images.
IEEE Trans. Vis. Comput. Graph., 2020

A Serious Game for Students to Acquire Productivity Habits.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

A Serious Game for Changing Mindsets About Loans for Home Retrofitting.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

Misusing mobile phones to break the ice: the tabletop game Maze Maestro.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Stimulating ideation in new teams with the mobile game Grapplenauts.
Int. J. Serious Games, 2019

IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications.
Int. J. Comput. Games Technol., 2019

ShutterApp: Spatio-temporal Exposure Control for Videos.
Comput. Graph. Forum, 2019

Star Tag: a superhuman sport to promote physical activity.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Learning Geothermal Energy Basics with the Serious Game HotPipe.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Loud and Clear: The VR Game Without Visuals.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

A Serious Game to Inform Young Citizens on Canal Water Maintenance.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
STAR: superhuman training in augmented reality.
Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities, 2018

Adding Motion Blur to Still Images.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

Musicality: A Game to Improve Musical Perception.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

MainTrain: A Serious Game on the Complexities of Rail Maintenance.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
Computational Light Painting Using a Virtual Exposure.
Comput. Graph. Forum, 2017

2015
A User-Based Framework for Group Re-Identification in Still Images.
Proceedings of the 2015 IEEE International Symposium on Multimedia, 2015

2014
Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014


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