Neng-Hao Yu

Orcid: 0000-0003-0717-8269

According to our database1, Neng-Hao Yu authored at least 34 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the Head.
Proc. ACM Hum. Comput. Interact., 2023

Out of the Cave.
Proceedings of the ACM SIGGRAPH 2023 VR Theater, 2023

Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023

Exploring Mixed-Reality for Enhancing Driver Warning Systems: A Preliminary Study on Attention-Shifting Methods and Hazard Perception.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Out of the Cave: An Immersive VR Comic About a Journey of Self-Healing.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

InertiaVibe: Low-fidelity Simulation of Inertia using Head-mounted Vibrotactile Feedback to Reduce Cybersickness and Enhance VR Experience.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Multimodal Deep Learning Framework for Image Popularity Prediction on Social Media.
IEEE Trans. Cogn. Dev. Syst., 2021

Training to Get a Drone License, Virtually.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
SHE: An Interactive VR Short Film to Discover Who You Are.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2020

WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile Feedback.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

BusMyFriend: Designing a Bus Reservation Service for People with Visual Impairments in Taipei.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

PhantomLegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
ARPilot: designing and investigating AR shooting interfaces on mobile devices for drone videography.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2017
Medical image denoising using sparse representations.
Proceedings of the IEEE 8th International Conference on Awareness Science and Technology, 2017

Xketch: A Sketch-Based Prototyping Tool to Accelerate Mobile App Design Process.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
A novel comparative deep learning framework for facial age estimation.
EURASIP J. Image Video Process., 2016

Motion Guidance Sleeve: Guiding the Forearm Rotation through External Artificial Muscles.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Exploring interaction modalities for a selfie drone.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
FlickBoard: enabling trackpad interaction with automatic mode switching on a capacitive-sensing keyboard.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

HearMe: assisting the visually impaired to record vibrant moments of everyday life.
Proceedings of the Second International Symposium of Chinese CHI, 2014

2013
Rapid selection of hard-to-access targets by thumb on mobile touch-screens.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

2012
MagMobile: enhancing social interactions with rapid view-stitching games of mobile devices.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Clip-on gadgets: expandable tactile controls for multi-touch devices.
Proceedings of the Mobile HCI '12, 2012

2011
Clip-on gadgets: expanding multi-touch interaction area with unpowered tactile controls.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

TUIC open source SDK: enabling tangible interaction on unmodified capacitive multi-touch displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Novel projector calibration approaches of multi-resolution display.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

TUIC: enabling tangible interaction on capacitive multi-touch displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Enabling tangible interaction on capacitive touch panels.
Proceedings of the Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology, 2010

Multi-display map touring with tangible widget.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

Yongzheng emperor's interactive tabletop: seamless multimedia system in a museum context.
Proceedings of the 18th International Conference on Multimedia 2010, 2010


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