Nelson Zagalo
Orcid: 0000-0002-5478-0650Affiliations:
- University of Aveiro, Portugal
According to our database1,
Nelson Zagalo
authored at least 48 papers
between 2003 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the Good Practices and New Perspectives in Information Systems and Technologies, 2024
Interactive Narrative in Virtual Reminiscence Therapy to Stimulate Memory and Communication in People with Dementia.
Proceedings of the 2024 8th International Conference on Medical and Health Informatics, 2024
The Power of Information Visualization for Understanding the Impact of Digital Media Projects.
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024
An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024
Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game.
Proceedings of the Human-Centered Design, Operation and Evaluation of Mobile Communications, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2023
Towards participatory activities with augmented reality for cultural heritage: A literature review.
Comput. Educ. X Real., December, 2023
'Push the Industrial Complexity Away': A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War".
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Almeida Star Defense: A Combination of History and Game for the Preservation of Cultural Heritage.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023
2022
Int. J. Serious Games, 2022
Frontiers Comput. Sci., 2022
Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2022
A Systematic Literature Review of Virtual Reality-based Reminiscence Therapy for People with Cognitive Impairment or Dementia.
Proceedings of the 2nd International Conference on Interactive Media, 2022
2021
Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame.
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games.
Proceedings of the Interactive Storytelling, 2021
Mechanics or Mechanisms: defining differences in analog games to support game design.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Human-Computer Interaction Series, Springer, ISBN: 978-3-030-37084-8, 2020
Challenges of Developing a Mobile Game for Children with Down Syndrome to Test Gestural Interface.
Inf., 2020
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Creative Process of Pre-production of Video Games - Multidisciplinary Model Approach of Historical Imaginary that Contributes to Generate Engagement.
Proceedings of the Interactivity and Game Creation, 2020
2018
Int. J. Child Comput. Interact., 2018
2017
Int. J. Creative Interfaces Comput. Graph., 2017
2015
Proceedings of the Creativity in the Digital Age., 2015
2014
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the Interaction Design and Children 2013, 2013
Proceedings of the Interaction Design and Children 2013, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Entertain. Comput., 2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
Blink: observing thin slices of behavior to determine users' expectation towards task difficulty.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
J. Theor. Appl. Electron. Commer. Res., 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Proceedings of the Interactive Storytelling, 2010
2009
Proceedings of the Handbook of Multimedia for Digital Entertainment and Arts, 2009
2008
2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Proceedings of the Entertainment Computing, 2006
2005
Proceedings of the Virtual Storytelling, 2005
2004
Proceedings of the 1st ACM Workshop on Story Representation, Mechanism and Context, 2004
2003
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003