Nelson L. Max

Orcid: 0000-0003-0346-839X

Affiliations:
  • University of California, Davis, CA, USA
  • Lawrence Livermore National Laboratory, Livermore, CA, USA


According to our database1, Nelson L. Max authored at least 110 papers between 1975 and 2023.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2011, "For contributions to visualization tools and computer animation.".

Timeline

Legend:

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Bibliography

2023
Constructing and Visualizing Uniform Tilings.
Comput., September, 2023

2022
Global illumination in sparse voxel octrees.
Vis. Comput., 2022

2021
Photovoltaic cell model parameter optimization using micro-charge field effect P systems.
Eng. Appl. Artif. Intell., 2021

Temporal and spatial anti-aliasing for rendering reflections on water waves.
Comput. Vis. Media, 2021

2019
Temporal and spatial anti-aliasing for rendering reflection on a water surface.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Approximations for the distribution of microflake normals.
Vis. Comput., 2018

2015
Structured Light-Based 3D Reconstruction System for Plants.
Sensors, 2015

Optimization of Plane Fits to Image Segments in Multi-view Stereo.
Proceedings of the 2015 IEEE Winter Conference on Applications of Computer Vision, 2015

Industrial Facility Modeling Using Procedural Methods.
Proceedings of the XXV Spanish Computer Graphics Conference, 2015

2014
Automatic registration of LiDAR and optical imagery using depth map stereo.
Proceedings of the 2014 IEEE International Conference on Computational Photography, 2014

Interactive Stream Surface Placement - A Hybrid Clustering Approach Supported by Tree Maps.
Proceedings of the 5th International Conference on Information Visualization Theory and Applications, 2014

Data Driven Assembly of Procedurally Modeled Facilities.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2012
Physically based object withering simulation.
Comput. Animat. Virtual Worlds, 2012

Surface-based flow visualization.
Comput. Graph., 2012

GPU-friendly Multi-view Stereo for Outdoor Planar Scene Reconstruction.
Proceedings of the VISAPP 2012, 2012

Advanced, Automatic Stream Surface Seeding and Filtering.
Proceedings of the Theory and Practice of Computer Graphics, 2012

Piecewise Planar Scene Reconstruction and Optimization for Multi-view Stereo.
Proceedings of the Computer Vision, 2012

2011
An Illustrative Visualization Framework for 3D Vector Fields.
Comput. Graph. Forum, 2011

Automatic Stream Surface Seeding.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Subdivision Analysis of the Trilinear Interpolant.
IEEE Trans. Vis. Comput. Graph., 2010

Polygonal Surface Advection applied to Strange Attractors.
Comput. Graph. Forum, 2010

Fast Height-Field Rendering under Image-Based Lighting.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Local and Global Illumination in the Volume Rendering Integral.
Proceedings of the Scientific Visualization: Advanced Concepts, 2010

2009
Critical Points of the Electric Field from a Collection of Point Charges.
Proceedings of the Topology-Based Methods in Visualization II, 2009

2008
Object-Space Visibility Ordering for Point-Based and Volume Rendering.
Comput. Graph. Forum, 2008

Interactive multiple anisotropic scattering in clouds.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2007
Real-time view synthesis from a sparse set of views.
Signal Process. Image Commun., 2007

Hexahedron Projection for Curvilinear Grids.
J. Graph. Tools, 2007

2006
Undersampled Light Field Rendering by a Plane Sweep.
Comput. Graph. Forum, 2006

2005
Progress in scientific visualization.
Vis. Comput., 2005

Calculating Hierarchical Radiosity Form Factors using Programmable Graphics Hardware.
J. Graph. Tools, 2005

Anisotropic Ellipsoidal Smoothing of Volume Data.
Proceedings of the 16th IEEE Visualization Conference, 2005

Hardware-Accelerated Simulated Radiography.
Proceedings of the 16th IEEE Visualization Conference, 2005

A Contract Based System For Large Data Visualization.
Proceedings of the 16th IEEE Visualization Conference, 2005

Hardware-Assisted Visibility Ordering for Point-Based and Volume Rendering.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

ProteinShop and POSE: Bringing Robotics and Intelligent Systems into the Field of Molecular Modeling.
Proceedings of the Fourth International IEEE Computer Society Computational Systems Bioinformatics Conference Workshops & Poster Abstracts, 2005

Protein Structure Prediction Using Physical-Based Global Optimization and Knowledge-Guided Fragment Packing.
Proceedings of the Fourth International IEEE Computer Society Computational Systems Bioinformatics Conference Workshops & Poster Abstracts, 2005

2004
Image-Space Visibility Ordering for Cell Projection Volume Rendering of Unstructured Data.
IEEE Trans. Vis. Comput. Graph., 2004

Light-Field Rendering Using Colored Point Clouds - A Dual-Space Approach.
Presence Teleoperators Virtual Environ., 2004

ProteinShop: A tool for interactive protein manipulation and steering.
J. Comput. Aided Mol. Des., 2004

Image-Based Rendering of Range Data with Estimated Depth Uncertainty.
IEEE Computer Graphics and Applications, 2004

Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Visual Hull Rendering with Multi-view Stereo Refinement.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2003
Interactive Protein Manipulation.
Proceedings of the 14th IEEE Visualization Conference, 2003

Cell projection of meshes with non-planar faces.
Proceedings of the Data Visualization: The State of the Art, 2003

Volume Rendering for Curvilinear and Unstructured Grids.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Light field duality: concept and applications.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Best Quadratic Spline Approximation for Hierarchical Visualization.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002

Using quadratic simplicial elements for hierarchical approximation and visualization.
Proceedings of the Visualization and Data Analysis 2002, 2002

Multiresolution Distance Volumes for Progressive Surface Compression.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001
Consistent Subdivision of Convex Polyhedra into Tetrahedra.
J. Graphics, GPU, & Game Tools, 2001

A Selective Refinement Approach for Computing the Distance Functions of Curves.
Proceedings of the 3rd Joint Eurographics - IEEE TCVG Symposium on Visualization, 2001

Hierarchichal Perspective Volume Rendering using Triangle Fans.
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

Parallelizing a high accuracy hardware-assisted volume renderer for meshes with arbitrary polyhedra.
Proceedings of the IEEE 2001 Symposium on Parallel and Large-Data Visualization and Graphics, 2001

2000
Approximate volume rendering for curvilinear and unstructured grids by hardware-assisted polyhedron projection.
Int. J. Imaging Syst. Technol., 2000

1999
A selective rendering method for data visualization.
Comput. Animat. Virtual Worlds, 1999

Weights for Computing Vertex Normals from Facet Normals.
J. Graphics, GPU, & Game Tools, 1999

Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids.
Comput. Graph. Forum, 1999

Hierarchical Image-Based Rendering using Texture Mapping Hardware.
Proceedings of the Rendering Techniques '99, 1999

Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images.
Proceedings of the Rendering Techniques '99, 1999

1998
A High Accuracy Volume Renderer for Unstructured Data.
IEEE Trans. Vis. Comput. Graph., 1998

A One-Pass Version of Two-Pass Image Resampling.
J. Graphics, GPU, & Game Tools, 1998

Visualizing Hilbert curves.
Proceedings of the 9th IEEE Visualization Conference, 1998

Homage to Hilbert.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

1997
Plane-Parallel Radiance Transport for Global Illumination in Vegetation.
Proceedings of the Rendering Techniques '97, 1997

1996
Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers.
Proceedings of the Rendering Techniques '96, 1996

1995
Optical Models for Direct Volume Rendering.
IEEE Trans. Vis. Comput. Graph., 1995

Optimal Sampling for Hemicubes.
IEEE Trans. Vis. Comput. Graph., 1995

Sorting and Hardware Assisted Rendering for Volume Visualization.
Proceedings of the 1994 Symposium on Volume Visualization, 1995

Unsteady Flow Volumes.
Proceedings of the 6th IEEE Visualization Conference, 1995

Rendering Trees from Precomputed Z-Buffer Views.
Proceedings of the Rendering Techniques '95, 1995

1994
Bump shading for volume textures.
IEEE Computer Graphics and Applications, 1994

Vector field visualization.
IEEE Computer Graphics and Applications, 1994

Visualizing 3D Velocity Fields Near Contour Surfaces.
Proceedings of the 5th IEEE Visualization Conference, 1994

Computer animation of clouds.
Proceedings of the Computer Animation 1994, 1994

1993
Visualization for climate modeling.
IEEE Computer Graphics and Applications, 1993

Flow Volumes for Interactive Vector Field Visualization.
Proceedings of the 4th IEEE Visualization Conference, 1993

Texture Splats for 3D Scalar and Field Visualization.
Proceedings of the 4th IEEE Visualization Conference, 1993

Radiosity algorithms using higher order finite element methods.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

Smooth transitions between bump rendering algorithms.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

Volume rendering of 3D scalar and vector fields at LLNL.
Proceedings of the Proceedings Supercomputing '93, 1993

1992
A Volume Density Optical Model.
Proceedings of the 1992 Workshop on Volume Visualization, 1992

Direct volume visualization of three-dimensional vector fields.
Proceedings of the 1992 Workshop on Volume Visualization, 1992

A Characterization of the Scientific Data Analysis Process.
Proceedings of the 3rd IEEE Visualization Conference, 1992

Visualizing Wind Velocities by Advecting Cloud Textures.
Proceedings of the 3rd IEEE Visualization Conference, 1992

Linear Radiosity Approximation using Vertex-to-Vertex Form Factors.
Proceedings of the Graphics Gems III (IBM Version), 1992

1991
Unified sun and sky illumination for shadows under trees.
CVGIP Graph. Model. Image Process., 1991

Computer Assisted Sphere Packing in Higher Dimensions.
Proceedings of the 2nd IEEE Visualization Conference, 1991

Sorting for Polyhedron Compositing.
Proceedings of the Focus on Scientific Visualization, 1991

1990
Polygon-based post-process motion blur.
Vis. Comput., 1990

Computer simulation and animation of muscle cross-bridge motion.
Comput. Animat. Virtual Worlds, 1990

Antialiasing scan-line data.
IEEE Computer Graphics and Applications, 1990

Area and volume coherence for efficient visualization of 3D scalar functions.
Proceedings of the 1990 Workshop on Volume Visualization, 1990

Cone-spheres.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990

1989
Smooth appearance for polygonal surfaces.
Vis. Comput., 1989

1988
Horizon mapping: shadows for bump-mapped surfaces.
Vis. Comput., 1988

Spherical harmonic molecular surfaces.
IEEE Computer Graphics and Applications, 1988

1987
Bidirectional reflection functions from surface bump maps.
Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, 1987

1986
Light diffusion through clouds and haze.
Comput. Vis. Graph. Image Process., 1986

Atmospheric illumination and shadows.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986

1985
A two-and-a-half-D motion-blur algorithm.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985

1984
Atoms with transparency and shadows.
Comput. Vis. Graph. Image Process., 1984

1983
The simulation of natural phenomena (Panel Session).
Proceedings of the 10th Annual Conference on Computer Graphics and Interactive Techniques, 1983

1981
Computer graphics and the generation of DNA confirmations for intercalation studies.
Comput. Chem., 1981

Vectorized procedural models for natural terrain: Waves and islands in the sunset.
Proceedings of the 8th Annual Conference on Computer Graphics and Interactive Techniques, 1981

1980
Optical printing in computer animation.
Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques, 1980

1979
ATOMLLL: ATOMS with shading and highlights.
Proceedings of the 6th Annual Conference on Computer Graphics and Interactive Techniques, 1979

1976
Computer rendering of lobster neurons.
Proceedings of the 3rd Annual Conference on Computer Graphics and Interactive Techniques, 1976

1975
Computer animation of the sphere eversion.
Proceedings of the 2nd Annual Conference on Computer Graphics and Interactive Techniques, 1975


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