Nektarios Moumoutzis

Orcid: 0000-0002-3657-9267

According to our database1, Nektarios Moumoutzis authored at least 35 papers between 1996 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Online presence:

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Bibliography

2022
eShadow+: Mixed Reality Storytelling Inspired by Traditional Shadow Theatre.
Proceedings of the 46th IEEE Annual Computers, Software, and Applications Conferenc, 2022

2021
Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

The Design of a Serious Game to Enable the Exploration of the Binary System.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

EPuppet: A Mobile App to Extend a Digital Storytelling Platform with New Capabilities.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Py4hs: A Computer Science Teacher Training Programme Promoting Python Code Clubs.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

Using the PerFECt Framework to Invent Playful Learning Activities for Exploring the Binary System.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Coding Club: a K-12 good practice for a STEM learning community.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Towards the Development of a Digital Competency Framework for Digital Teaching and Learning.
Proceedings of the IEEE Global Engineering Education Conference, 2021

A 3D Rhythm-based Serious Game for Collaboration Improvement of Children with Attention Deficit Hyperactivity Disorder (ADHD).
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Using the PerFECt Framework to Establish an Onlife Community for Theatre in Mathematics to Teach Principles of Computing.
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020

2019
PerFECt: A Performative Framework to Establish and Sustain Onlife Communities and Its Use to Design a Mobile App to Extend a Digital Storytelling Platform with New Capabilities.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

ADDventurous Rhythmical Planet: A 3D Rhythm-Based Serious Game for Social Skills Development of Children with ADHD.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

2017
Employing Theatrical Interactions and Audience Engagement to Enable Creative Learning Experiences in Formal and Informal Learning - Enriching Social and Community Theatre Practices with Digital Technologies.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

Design, Implementation and Evaluation of a Computer Science Teacher Training Programme for Learning and Teaching of Python Inside and Outside School - Establishing and Supporting Code Clubs to Learn Computer Programming by Self-contained Examples.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017

ViSTPro: Spatiotemporal processes visualization in engineering education and crisis training.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Supporting learning communities and communities of practice with Coursevo.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Using new media arts to enable project-based learning in technological education.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

Block-C: A block-based programming teaching tool to facilitate introductory C programming courses.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
ViSTPro: A platform for visualization of spatiotemporal processes on Google Earth.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

Playful creation of digital stories with eShadow.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

2011
Metadata Management and Sharing in Multimedia Open Learning Environment (MOLE).
Proceedings of the Metadata and Semantic Research - 5th International Conference, 2011

2007
A Pedagogy-Driven Personalization Framework to Support Automatic Construction of Adaptive Learning Experiences.
Proceedings of the Advances in Web Based Learning, 2007

A Pedagogy-driven Personalization Framework to Support Adaptive Learning Experiences.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

Automatic, Context-of-Capture-Based Categorization, Structure Detection and Segmentation of News Telecasts.
Proceedings of the Digital Libraries: Research and Development, 2007

A Framework and an Architecture for Supporting Interoperability Between Digital Libraries and eLearning Applications.
Proceedings of the Digital Libraries: Research and Development, 2007

2006
Coupling Ontologies with Graphics Content for Knowledge Driven Visualization.
Proceedings of the IEEE Virtual Reality Conference, 2006

ASIDE: An Architecture for Supporting Interoperability between Digital Libraries and ELearning Applications.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2004
Coupling OWL with MPEG-7 and TV-Anytime for Domain-specific Multimedia Information Integration and Retrieval.
Proceedings of the Computer-Assisted Information Retrieval (Recherche d'Information et ses Applications), 2004

A Methodology for the Integration of SCORM with TV-Anytime for Achieving Interoperable Digital TV and e-Learning Applications.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
A Service Oriented Architecture for Managing Operational Strategies.
Proceedings of the Web Services, 2003

Supporting Interoperability in an Existing e-Learning Platform Using SCORM.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003

Intelligent Information Interactions for Tourism Destinations.
Proceedings of the Information and Communication Technologies in Tourism, 2003

Designing Ubiquitous Personalized TV-Anytime Services.
Proceedings of the 15th Conference on Advanced Information Systems Engineering (CAiSE '03), 2003

1998
Implementing Powerful Retrieval Capabilities in a Distributed Environment for Libraries and Archives.
Proceedings of the Research and Advanced Technology for Digital Libraries, 1998

1996
A Software Bench for the Production of Multimedia Tourism Applications.
Proceedings of the International Conference on Information and Communication Technologies in Tourism, 1996


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