Nektarios Moumoutzis
Orcid: 0000-0002-3657-9267
According to our database1,
Nektarios Moumoutzis
authored at least 35 papers
between 1996 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2022
Proceedings of the 46th IEEE Annual Computers, Software, and Applications Conferenc, 2022
2021
Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Proceedings of the New Realities, Mobile Systems and Applications, 2021
EPuppet: A Mobile App to Extend a Digital Storytelling Platform with New Capabilities.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Using the PerFECt Framework to Invent Playful Learning Activities for Exploring the Binary System.
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Towards the Development of a Digital Competency Framework for Digital Teaching and Learning.
Proceedings of the IEEE Global Engineering Education Conference, 2021
A 3D Rhythm-based Serious Game for Collaboration Improvement of Children with Attention Deficit Hyperactivity Disorder (ADHD).
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
Using the PerFECt Framework to Establish an Onlife Community for Theatre in Mathematics to Teach Principles of Computing.
Proceedings of the 44th IEEE Annual Computers, Software, and Applications Conference, 2020
2019
PerFECt: A Performative Framework to Establish and Sustain Onlife Communities and Its Use to Design a Mobile App to Extend a Digital Storytelling Platform with New Capabilities.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
ADDventurous Rhythmical Planet: A 3D Rhythm-Based Serious Game for Social Skills Development of Children with ADHD.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
2017
Employing Theatrical Interactions and Audience Engagement to Enable Creative Learning Experiences in Formal and Informal Learning - Enriching Social and Community Theatre Practices with Digital Technologies.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
Design, Implementation and Evaluation of a Computer Science Teacher Training Programme for Learning and Teaching of Python Inside and Outside School - Establishing and Supporting Code Clubs to Learn Computer Programming by Self-contained Examples.
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
ViSTPro: Spatiotemporal processes visualization in engineering education and crisis training.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
Block-C: A block-based programming teaching tool to facilitate introductory C programming courses.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2016
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016
2011
Proceedings of the Metadata and Semantic Research - 5th International Conference, 2011
2007
A Pedagogy-Driven Personalization Framework to Support Automatic Construction of Adaptive Learning Experiences.
Proceedings of the Advances in Web Based Learning, 2007
A Pedagogy-driven Personalization Framework to Support Adaptive Learning Experiences.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
Automatic, Context-of-Capture-Based Categorization, Structure Detection and Segmentation of News Telecasts.
Proceedings of the Digital Libraries: Research and Development, 2007
A Framework and an Architecture for Supporting Interoperability Between Digital Libraries and eLearning Applications.
Proceedings of the Digital Libraries: Research and Development, 2007
2006
Proceedings of the IEEE Virtual Reality Conference, 2006
ASIDE: An Architecture for Supporting Interoperability between Digital Libraries and ELearning Applications.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006
2004
Coupling OWL with MPEG-7 and TV-Anytime for Domain-specific Multimedia Information Integration and Retrieval.
Proceedings of the Computer-Assisted Information Retrieval (Recherche d'Information et ses Applications), 2004
A Methodology for the Integration of SCORM with TV-Anytime for Achieving Interoperable Digital TV and e-Learning Applications.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004
2003
Proceedings of the Web Services, 2003
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003
Proceedings of the Information and Communication Technologies in Tourism, 2003
Proceedings of the 15th Conference on Advanced Information Systems Engineering (CAiSE '03), 2003
1998
Implementing Powerful Retrieval Capabilities in a Distributed Environment for Libraries and Archives.
Proceedings of the Research and Advanced Technology for Digital Libraries, 1998
1996
Proceedings of the International Conference on Information and Communication Technologies in Tourism, 1996