Neil Charness

According to our database1, Neil Charness authored at least 33 papers between 1995 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2022
A Machine-Learning Based Approach for Predicting Older Adults' Adherence to Technology-Based Cognitive Training.
Inf. Process. Manag., 2022

Temporal Subtyping of Alzheimer's Disease Using Medical Conditions Preceding Alzheimer's Disease Onset in Electronic Health Records.
CoRR, 2022

2021
Older Adults' Use of Extended Reality: A Systematic Review.
Frontiers Virtual Real., 2021

Designing Interactions for the Ageing Populations - Addressing Global Challenges.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Aging: Older Adults' Driving Behavior Using Longitudinal and Lateral Warning Systems.
Hum. Factors, 2020

Designing Interactions for the Ageing Populations - Addressing Global Challenges.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Effects of Extended Use of an Age-friendly Computer System on Assessments of Computer Proficiency, Attitudes, and Usability by Older Non-Computer Users.
ACM Trans. Access. Comput., 2019

Assessing the Validity of a a priori Patient-Trial Generalizability Score using Real-world Data from a Large Clinical Data Research Network: A Colorectal Cancer Clinical Trial Case Study.
Proceedings of the AMIA 2019, 2019

2018
Designing Interactions for the Ageing Populations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
What Has the Study of Digital Games Contributed to the Science of Expert Behavior?
Top. Cogn. Sci., 2017

Designing Mobile Interactions for the Ageing Populations.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Predicting older adults' perceptions about a computer system designed for seniors.
Univers. Access Inf. Soc., 2016

Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or Cooperating.
Games Cult., 2016

Age Effects on Inattentional Blindness: Implications for Driving.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2016

Challenges of Older Drivers' Adoption of Advanced Driver Assistance Systems and Autonomous Vehicles.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2016

The Flashing Right Turn Signal with Pedestrian Indication: A Human Factors Study to Assess Driver Comprehension.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2016

Exploring the Relationship Between Computer Proficiency and Computer Use Over Time in the PRISM Trial.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2016

The Gamification of Cognitive Training: Older Adults' Perceptions of and Attitudes Toward Digital Game-Based Interventions.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2016

Ensuring the Safety and Accessibility of Transportation for an Aging Population.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2016

Rethinking Mobile Interfaces for Older Adults.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Assessing the comorbidity gap between clinical studies and prevalence in elderly patient populations.
Proceedings of the 2016 IEEE-EMBS International Conference on Biomedical and Health Informatics, 2016

2015
Perceptions of Computer System Usefulness: Insights for Design from Experienced Older Users.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2015

The Role of Health Status in Older Adults' Perceptions of the Usefulness of eHealth Technology.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015

2010
Older adults talk technology: Technology usage and attitudes.
Comput. Hum. Behav., 2010

2008
The Role of Expertise Research and Human Factors in Capturing, Explaining, and Producing Superior Performance.
Hum. Factors, 2008

Aging and Human Performance.
Hum. Factors, 2008

2007
Age Differences in Identifying Words in Synthetic Speech.
Hum. Factors, 2007

2006
Age-Related Identification of Emotions at Different Image Sizes.
Hum. Factors, 2006

2005
Input devices for web browsing: age and hand effects.
Univers. Access Inf. Soc., 2005

2004
Light Pen Use and Practice Minimize Age and Hand Performance Differences in Pointing Tasks.
Hum. Factors, 2004

1999
Age, Luminance, and Print Legibility in Homes, Offices, and Public Places.
Hum. Factors, 1999

1998
Reliability of User Proficiency Measurement Technique.
Int. J. Hum. Comput. Interact., 1998

1995
Issues in training older adults to use computers.
Behav. Inf. Technol., 1995


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