Neil Burch
According to our database1,
Neil Burch
authored at least 51 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence, 2024
2023
Population-based Evaluation in Repeated Rock-Paper-Scissors as a Benchmark for Multiagent Reinforcement Learning.
Trans. Mach. Learn. Res., 2023
Rethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract).
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023
2022
Figure Data for the paper "Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning".
Dataset, October, 2022
CoRR, 2022
Artif. Intell., 2022
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022
2021
From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization.
Proceedings of the 38th International Conference on Machine Learning, 2021
Proceedings of the AAMAS '21: 20th International Conference on Autonomous Agents and Multiagent Systems, 2021
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
2019
Proceedings of the 36th International Conference on Machine Learning, 2019
Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
2018
AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
2015
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
2014
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
2012
Proceedings of the Fifth Annual Symposium on Combinatorial Search, 2012
Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions.
Proceedings of the Advances in Neural Information Processing Systems 25: 26th Annual Conference on Neural Information Processing Systems 2012. Proceedings of a meeting held December 3-6, 2012
Proceedings of the 29th International Conference on Machine Learning, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
2011
Proceedings of the Fourth Annual Symposium on Combinatorial Search, 2011
Proceedings of the Fourth Annual Symposium on Combinatorial Search, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011
2010
J. Artif. Intell. Res., 2010
2009
Proceedings of the IJCAI 2009, 2009
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009
2008
Proceedings of the Machine Learning, 2008
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008
2007
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007
2005
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005
2004
Proceedings of the Computers and Games, 4th International Conference, 2004
2003
Proceedings of the IJCAI-03, 2003
Building the Checkers 10-piece Endgame Databases.
Proceedings of the Advances in Computer Games, 2003