Ned Greene

According to our database1, Ned Greene authored at least 10 papers between 1986 and 1999.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

1999
Occlusion culling with optimized hierarchical buffering.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Efficient Occlusion Culling for Z-Buffer Systems.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

1996
Naked empire.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

Hierarchical Polygon Tiling with Coverage Masks.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1994
Error-bounded antialiased rendering of complex environments.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

Detecting Intersection of a Rectangular Solid and a Convex Polyhedron.
Proceedings of the Graphics Gems, 1994

1993
Hierarchical Z-buffer visibility.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1989
Voxel space automata: modeling with stochastic growth processes in voxel space.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1986
Creating Raster Omnimax Images from Multiple Perspective Views Using the Elliptical Weighted Average Filter.
IEEE Computer Graphics and Applications, 1986

Environment Mapping and Other Applications of World Projections.
IEEE Computer Graphics and Applications, 1986


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