Natsuki Hamanishi

Affiliations:
  • University of Tokyo, Japan


According to our database1, Natsuki Hamanishi authored at least 10 papers between 2017 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Motion-specific browsing method by mapping to a circle for personal video Observation with Head-Mounted Displays.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Temporal Manipulation Interface of Motion Data for Movement Observation in a Personal Training.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

SuppleView: Rotation-Based Browsing Method by Changing Observation Angle of View for an Actor in Existing Videos.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

PoseAsQuery: Full-Body Interface for Repeated Observation of a Person in a Video with Ambiguous Pose Indexes and Performed Poses.
Proceedings of the Augmented Humans International Conference, 2020

2019
TTT: Time Synchronization Method by Time Distortion for VR Training including Rapidly Moving Objects.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

SuppleView: decreasing physically limitations on the movement imitation with viewing motions in the video.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Assisting viewpoint to understand own posture as an avatar in-situation.
Proceedings of the Empowering Digital Transformation, 2019

Fibritary: Rotary Jet-Spinning for Personal Fiber Fabrication.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Flufy: Recyclable and Edible Rapid Prototyping using Fluffed Sugar.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

2017
Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap.
Proceedings of the Tenth International Conference on Tangible, 2017


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