Nathan W. Eloe

Affiliations:
  • Missouri University of Science and Technology, Computer Science Department, Rolla, USA (PhD 2015)


According to our database1, Nathan W. Eloe authored at least 20 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2022
Indicators in Super Mario Maker 2: Evolution and Rhetorical Signification in Visual Languages.
J. Vis. Lang. Comput., 2022

Indicators in Mario Maker 2: Evolution and "Oral" Tradition in Visual Languages.
Proceedings of the 28th International DMS Conference on Visualization and Visual Languages, 2022

2021
Predictive analysis of real-time strategy games: A graph mining approach.
WIREs Data Mining Knowl. Discov., 2021

2020
Accommodating Shortened Term Lengths in a Capstone Course using Minimally Viable Prototypes.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Predictive Analysis of Real-Time Strategy Games Using Discriminative Subgraph Mining.
Proceedings of the Advances in Data Mining, 2019

2018
A Visual Debugging Aid based upon Discriminative Graph Mining.
J. Vis. Lang. Sentient Syst., 2018

BugHint: A Visual Debugger Based on Graph Mining.
Proceedings of the 24th International DMS Conference on Visualization and Visual Languages, 2018

2017
Interactive Visualization of Robustness Enhancement in Scale-free Networks with Limited Edge Addition (RENEA).
Proceedings of the 23rd International Conference on Distributed Multimedia Systems, 2017

Gitsubmit and VeCVL: Integrating Version Control in Introductory Computer Science Education.
Proceedings of the 23rd International Conference on Distributed Multimedia Systems, 2017

2016
VisCFSM: Visual, Constraint-Based, Frequent Subgraph Mining.
J. Vis. Lang. Sentient Syst., 2016

Scaffolding Version Control into the Computer Science Curriculum.
Proceedings of the 22nd International Conference on Distributed Multimedia Systems, 2016

VeCVL: A Visual Language for Version Control.
Proceedings of the 22nd International Conference on Distributed Multimedia Systems, 2016

2015
PhysQSR: Improving Reasoning in Three Dimensions and Time With Image Processing and Physics.
Proceedings of the 21st International Conference on Distributed Multimedia Systems, Vancouver, Canada, August 31, 2015

2014
Dual graph partitioning for Bottom-Up BVH construction.
J. Vis. Lang. Comput., 2014

A More Efficient Representation of Obscuration for VRCC-3D+ Relations.
Polibits, 2014

2013
Spatial Temporal Reasoning Using QSR, Physics, and Image Processing.
Proceedings of the 19th International Conference on Distributed Multimedia Systems, 2013

Efficient determination of spatial relations using composition tables and decision trees.
Proceedings of the 2013 IEEE Symposium on Computational Intelligence for Multimedia, 2013

2012
Determining Minimal Transitions Between VRCC-3D+ Relations.
Proceedings of the 18th International Conference on Distributed Multimedia Systems, 2012

Efficient Computation of Object Boundary Intersection and Error Tolerance in VRCC-3D+.
Proceedings of the 18th International Conference on Distributed Multimedia Systems, 2012

2011
A More Expressive 3D Region Connection Calculus.
Proceedings of the 17th International Conference on Distributed Multimedia Systems, 2011


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