Nathan R. Sturtevant
Orcid: 0000-0003-4318-2791Affiliations:
- University of Alberta, Department of Computing Science, Edmonton, AB, Canada
- University of Denver, CO, USA
- University of California, Los Angeles, CA, USA (PhD)
According to our database1,
Nathan R. Sturtevant
authored at least 178 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on linkedin.com
-
on twitter.com
-
on orcid.org
-
on movingai.com
On csauthors.net:
Bibliography
2024
CoRR, 2024
Transformer Based Planning in the Observation Space with Applications to Trick Taking Card Games.
CoRR, 2024
Proceedings of the Seventeenth International Symposium on Combinatorial Search, 2024
Proceedings of the Seventeenth International Symposium on Combinatorial Search, 2024
Proceedings of the Seventeenth International Symposium on Combinatorial Search, 2024
Curriculum Generation for Learning Guiding Functions in State-Space Search Algorithms.
Proceedings of the Seventeenth International Symposium on Combinatorial Search, 2024
Proceedings of the Thirty-Fourth International Conference on Automated Planning and Scheduling, 2024
Proceedings of the ECAI 2024 - 27th European Conference on Artificial Intelligence, 19-24 October 2024, Santiago de Compostela, Spain, 2024
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
2023
Artif. Intell., September, 2023
Proceedings of the Sixteenth International Symposium on Combinatorial Search, 2023
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023
Front-to-End Bidirectional Heuristic Search with Consistent Heuristics: Enumerating and Evaluating Algorithms and Bounds.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023
Proceedings of the Thirty-Third International Conference on Automated Planning and Scheduling, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023
2022
Proceedings of the Fifteenth International Symposium on Combinatorial Search, 2022
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022
An Efficient Chinese Checkers Implementation: Ranking, Bitboards, and BMI2 pext and pdep Instructions.
Proceedings of the Computers and Games - International Conference, 2022
Proceedings of the Thirty-Second International Conference on Automated Planning and Scheduling, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
2021
Proceedings of the Fourteenth International Symposium on Combinatorial Search, 2021
Proceedings of the Fourteenth International Symposium on Combinatorial Search, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the Thirty-First International Conference on Automated Planning and Scheduling, 2021
Proceedings of the Thirty-First International Conference on Automated Planning and Scheduling, 2021
The Definition-Context-Purpose Paradigm and Other Insights from Industry Professionals about the Definition of a Quest.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
Necessary and Sufficient Conditions for Avoiding Reopenings in Best First Suboptimal Search with General Bounding Functions.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Proceedings of the Thirteenth International Symposium on Combinatorial Search, 2020
Proceedings of the Thirteenth International Symposium on Combinatorial Search, 2020
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020
Proceedings of the Thirtieth International Conference on Automated Planning and Scheduling, 2020
Proceedings of the Thirtieth International Conference on Automated Planning and Scheduling, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
Proceedings of the Twelfth International Symposium on Combinatorial Search, 2019
Proceedings of the Twelfth International Symposium on Combinatorial Search, 2019
Proceedings of the Twelfth International Symposium on Combinatorial Search, 2019
Proceedings of the Twelfth International Symposium on Combinatorial Search, 2019
Proceedings of the Twelfth International Symposium on Combinatorial Search, 2019
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Proceedings of the Advances in Computer Games - 16th International Conference, 2019
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
2018
Proceedings of the Eleventh International Symposium on Combinatorial Search, 2018
Proceedings of the Eleventh International Symposium on Combinatorial Search, 2018
Proceedings of the Eleventh International Symposium on Combinatorial Search, 2018
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence.
AI Mag., 2017
Artif. Intell., 2017
The Minimal Set of States that Must Be Expanded in a Front-to-End Bidirectional Search.
Proceedings of the Tenth International Symposium on Combinatorial Search, 2017
Proceedings of the Tenth International Symposium on Combinatorial Search, 2017
Search-Based Optimal Solvers for the Multi-Agent Pathfinding Problem: Summary and Challenges.
Proceedings of the Tenth International Symposium on Combinatorial Search, 2017
A Study of Forward Versus Backwards Endgame Solvers with Results in Chinese Checkers.
Proceedings of the Computer Games - 6th Workshop, 2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the Twenty-Seventh International Conference on Automated Planning and Scheduling, 2017
Proceedings of the Twenty-Seventh International Conference on Automated Planning and Scheduling, 2017
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
IEEE Trans. Comput. Intell. AI Games, 2016
J. Artif. Intell. Res., 2016
Proceedings of the Ninth Annual Symposium on Combinatorial Search, 2016
Proceedings of the Ninth Annual Symposium on Combinatorial Search, 2016
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016
2015
AI Mag., 2015
Proceedings of the Eighth Annual Symposium on Combinatorial Search, 2015
Proceedings of the Computer Games - Fourth Workshop on Computer Games, 2015
2014
Exploiting the Rubik's Cube 12-Edge PDB by Combining Partial Pattern Databases and Bloom Filters.
Proceedings of the Seventh Annual Symposium on Combinatorial Search, 2014
Proceedings of the Seventh Annual Symposium on Combinatorial Search, 2014
Proceedings of the Seventh Annual Symposium on Combinatorial Search, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the Twenty-Fourth International Conference on Automated Planning and Scheduling, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
Worst-Case Solution Quality Analysis When Not Re-Expanding Nodes in Best-First Search.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
2013
Proceedings of the Sixth Annual Symposium on Combinatorial Search, 2013
Proceedings of the Sixth Annual Symposium on Combinatorial Search, 2013
Finding Bounded Suboptimal Multi-Agent Path Planning Solutions Using Increasing Cost Tree Search (Extended Abstract).
Proceedings of the Sixth Annual Symposium on Combinatorial Search, 2013
Proceedings of the Tenth Symposium on Abstraction, Reformulation, and Approximation, 2013
Proceedings of the IJCAI 2013, 2013
Proceedings of the Computer Games - Workshop on Computer Games, 2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
Proceedings of the Twenty-Third International Conference on Automated Planning and Scheduling, 2013
An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling!
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Late-Breaking Developments in the Field of Artificial Intelligence, 2013
2012
Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE).
AI Mag., 2012
Proceedings of the Fifth Annual Symposium on Combinatorial Search, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012
2011
Proceedings of the Fourth Annual Symposium on Combinatorial Search, 2011
Proceedings of the Fourth Annual Symposium on Combinatorial Search, 2011
Learning Where You Are Going and from Whence You Came: h- and g-Cost Learning in Real-Time Heuristic Search.
Proceedings of the IJCAI 2011, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011
2010
Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms.
Proceedings of the Third Annual Symposium on Combinatorial Search, 2010
Proceedings of the Third Annual Symposium on Combinatorial Search, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010
Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree Search.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010
2009
Proceedings of the Eighth Symposium on Abstraction, Reformulation, and Approximation, 2009
Proceedings of the IJCAI 2009, 2009
Proceedings of the IJCAI 2009, 2009
Proceedings of the 26th Annual International Conference on Machine Learning, 2009
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
2008
An Analysis of UCT in Multi-Player Games.
J. Int. Comput. Games Assoc., 2008
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008
2007
Proceedings of the Abstraction, 2007
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007
2006
Proceedings of the Computers and Games, 5th International Conference, 2006
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
Proceedings of the Advances in Computer Games, 11th International Conference, 2006
Proceedings of the Proceedings, 2006
2005
Proceedings of the Abstraction, 2005
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005
Proceedings of the Proceedings, 2005
Proceedings of the Proceedings, 2005
2004
Proceedings of the Computers and Games, 4th International Conference, 2004
2003
Proceedings of the IJCAI-03, 2003
2002
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002
2000
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30, 2000