Nathan R. Prestopnik
According to our database1,
Nathan R. Prestopnik
authored at least 18 papers
between 2010 and 2023.
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Bibliography
2023
ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder.
Int. J. Serious Games, September, 2023
Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games.
Int. J. Hum. Comput. Interact., May, 2023
ReWIND: A Story-Based Serious Game to Reinforce Learning of CBT Strategies for Anxiety Disorders.
Proceedings of the Serious Games - 9th Joint International Conference, 2023
2019
Exploring the impact of game framing and task framing on user participation in citizen science projects.
Aslib J. Inf. Manag., 2019
2017
Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose.
Comput. Hum. Behav., 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 23rd Americas Conference on Information Systems, 2017
2016
Toward an Understanding of the Influences of Meaningful Framing on User Participation in a Gamified Information System.
Proceedings of the 24th European Conference on Information Systems, 2016
2015
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games.
Comput. Hum. Behav., 2015
2014
Body in the interactive game: How interface embodiment affects physical activity and health behavior change.
Comput. Hum. Behav., 2014
2013
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Citizen science system assemblages: understanding the technologies that support crowdsourced science.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012
2011
Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System.
Proceedings of the IEEE 7th International Conference on E-Science, 2011
2010
Proceedings of the Sustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, 2010