Nathan R. Prestopnik

According to our database1, Nathan R. Prestopnik authored at least 18 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder.
Int. J. Serious Games, September, 2023

Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games.
Int. J. Hum. Comput. Interact., May, 2023

ReWIND: A Story-Based Serious Game to Reinforce Learning of CBT Strategies for Anxiety Disorders.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

2019
Exploring the impact of game framing and task framing on user participation in citizen science projects.
Aslib J. Inf. Manag., 2019

2017
Gamers, citizen scientists, and data: Exploring participant contributions in two games with a purpose.
Comput. Hum. Behav., 2017

Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Effects of Framing on User Contribution: Story, Gameplay and Science.
Proceedings of the 23rd Americas Conference on Information Systems, 2017

2016
Toward an Understanding of the Influences of Meaningful Framing on User Participation in a Gamified Information System.
Proceedings of the 24th European Conference on Information Systems, 2016

2015
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games.
Comput. Hum. Behav., 2015

2014
Body in the interactive game: How interface embodiment affects physical activity and health behavior change.
Comput. Hum. Behav., 2014

2013
Cooperative visualization: a design case.
Libr. Hi Tech, 2013

Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation.
Proceedings of the 46th Hawaii International Conference on System Sciences, 2013

Forgotten island: a story-driven citizen science adventure.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Citizen science system assemblages: understanding the technologies that support crowdsourced science.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

Purposeful gaming & socio-computational systems: a citizen science design case.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

2011
Information spaces as interactive worlds.
Proceedings of the iConference 2011, 2011

Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System.
Proceedings of the IEEE 7th International Conference on E-Science, 2011

2010
Coping with Nuisances on the Web.
Proceedings of the Sustainable IT Collaboration Around the Globe. 16th Americas Conference on Information Systems, 2010


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