Nathan R. Holbert
Orcid: 0000-0001-8365-5114
According to our database1,
Nathan R. Holbert
authored at least 24 papers
between 2010 and 2022.
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Bibliography
2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
The Secret Communication Panel: A Constructionist Communications Device for Developing Computational Thinking Skills in School-Age Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Br. J. Educ. Technol., 2021
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
The Role of Evidence Centered Design and Participatory Design in a Playful Assessment for Computational Thinking About Data.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Culturally Relevant Constructionist Design: A Design Principle for Low-income School-based Maker Experiences.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
The Aesthetics of (Un)Charted Play: Negotiating Nostalgia and Digital Demons in an Era of "Post-Truth" Educational Research.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Creating Purpose: A Case Study of the Creative Process of an African American Teen in Maker Education.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Human-Nature Meaning-Making: Mothers and Daughters Rethinking Humans' Relationship with Nature through Critical Constructionist Design.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020
2019
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019
Exploring modalities of reflection using social online portfolios for maker-oriented project-based learning.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019
2018
Expanding the Maker Movement by Recentering "Building for Others" in Construction Activities.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2017
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Int. J. Game Based Learn., 2016
Leveraging cultural values and "ways of knowing" to increase diversity in maker activities.
Int. J. Child Comput. Interact., 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2014
Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science.
Technol. Knowl. Learn., 2014
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
2012
Designing Video Games that Encourage Players to Integrate Formal Representations with Informal Play.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
2010
FormulaT Racing: combining gaming culture and intuitive sense of mechanism for video game design.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010