Nathan L. Henderson
According to our database1,
Nathan L. Henderson
authored at least 18 papers
between 2019 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2023
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
2022
Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning.
Proceedings of the 15th International Conference on Educational Data Mining, 2022
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022
2021
What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.
Proceedings of the 14th International Conference on Educational Data Mining, 2021
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits.
Proceedings of the Artificial Intelligence in Education - 22nd International Conference, 2021
Proceedings of the 9th International Conference on Affective Computing and Intelligent Interaction, 2021
2020
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.
Proceedings of the 13th International Conference on Educational Data Mining, 2020
Multimodal Player Affect Modeling with Auxiliary Classifier Generative Adversarial Networks.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020
2019
Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019