Natasha Anne Rappa
Orcid: 0000-0002-3217-0296
According to our database1,
Natasha Anne Rappa
authored at least 9 papers
between 2009 and 2022.
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Bibliography
2022
J. Comput. Assist. Learn., 2022
The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: a scoping review.
Interact. Learn. Environ., 2022
Interact. Learn. Environ., 2022
Using Case Studies to Explore Need Satisfaction and Frustration in Puzzle Video Games.
Games Cult., 2022
Simulation platforms in initial teacher education: Past practice informing future potentiality.
Comput. Educ., 2022
2021
The Puzzle Challenge Analysis Tool. A Tool for Analysing the Cognitive Challenge Level of Puzzles in Video Games.
Proc. ACM Hum. Comput. Interact., 2021
2020
Understanding continuance intention among MOOC participants: The role of habit and MOOC performance.
Comput. Hum. Behav., 2020
Explaining Chinese university students' continuance learning intention in the MOOC setting: A modified expectation confirmation model perspective.
Comput. Educ., 2020
2009
The role of teacher, student and ICT in enhancing student engagement in multiuser virtual environments.
Br. J. Educ. Technol., 2009