Natasha Anne Rappa

Orcid: 0000-0002-3217-0296

According to our database1, Natasha Anne Rappa authored at least 9 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

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Bibliography

2022
The role of gender and employment status in MOOC learning: An exploratory study.
J. Comput. Assist. Learn., 2022

The use of eye tracking technology to explore learning and performance within virtual reality and mixed reality settings: a scoping review.
Interact. Learn. Environ., 2022

Resilience interventions using interactive technology: a scoping review.
Interact. Learn. Environ., 2022

Using Case Studies to Explore Need Satisfaction and Frustration in Puzzle Video Games.
Games Cult., 2022

Simulation platforms in initial teacher education: Past practice informing future potentiality.
Comput. Educ., 2022

2021
The Puzzle Challenge Analysis Tool. A Tool for Analysing the Cognitive Challenge Level of Puzzles in Video Games.
Proc. ACM Hum. Comput. Interact., 2021

2020
Understanding continuance intention among MOOC participants: The role of habit and MOOC performance.
Comput. Hum. Behav., 2020

Explaining Chinese university students' continuance learning intention in the MOOC setting: A modified expectation confirmation model perspective.
Comput. Educ., 2020

2009
The role of teacher, student and ICT in enhancing student engagement in multiuser virtual environments.
Br. J. Educ. Technol., 2009


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