Nataliya Kos'myna
Orcid: 0000-0003-1272-0470Affiliations:
- MIT Media Lab, Cambridge, MA, USA
- University of Grenoble, France (former)
According to our database1,
Nataliya Kos'myna
authored at least 28 papers
between 2013 and 2024.
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Bibliography
2024
Analyzing Speech Motor Movement using Surface Electromyography in Minimally Verbal Adults with Autism Spectrum Disorder.
CoRR, 2024
2022
Proceedings of the Future Technologies Conference, 2022
Proceedings of the Future Technologies Conference, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
A Pilot Study using Covert Visuospatial Attention as an EEG-based Brain Computer Interface to Enhance AR Interaction.
Proceedings of the ISWC 2021: Proceedings of the 2021 ACM International Symposium on Wearable Computers, 2021
The Thinking Cap: Fostering Growth Mindset Of Children By Means Of Electroencephalography And Perceived Magic of Harry Potter Universe.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Assessing Internal and External Attention in AR using Brain Computer Interfaces: A Pilot Study.
Proceedings of the 17th IEEE International Conference on Wearable and Implantable Body Sensor Networks, 2021
2020
"The thinking cap 2.0": preliminary study on fostering growth mindset of children by means of electroencephalography and perceived magic using artifacts from fictional sci-fi universes.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
AttentivU: An EEG-Based Closed-Loop Biofeedback System for Real-Time Monitoring and Improvement of Engagement for Personalized Learning.
Sensors, 2019
Brain-Computer Interfaces in the Wild: Lessons Learned from a Large-Scale Deployment.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019
Towards An Implicit, In-Situ Training Protocol for EEG-based Brain-Computer Interfaces: a Feasibility Study.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019
AttentivU: A Biofeedback System for Real-time Monitoring and Improvement of Engagement.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
AttentivU: A Wearable Pair of EEG and EOG Glasses for Real-Time Physiological Processing.
Proceedings of the 16th IEEE International Conference on Wearable and Implantable Body Sensor Networks, 2019
AttentivU: Designing EEG and EOG Compatible Glasses for Physiological Sensing and Feedback in the Car.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
AttentivU: Evaluating the Feasibility of Biofeedback Glasses to Monitor and Improve Attention.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Investigating Bodily Responses to Unknown Words: a Focus on Facial Expressions and EEG.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018
2015
Adding Human Learning in Brain-Computer Interfaces (BCIs): Towards a Practical Control Modality.
ACM Trans. Comput. Hum. Interact., 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Proceedings of the 23rd European Signal Processing Conference, 2015
2014
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
A combination of brain-computer interaction and eye tracking paradigmes for multimodal interaction.
Proceedings of the 2014 Ergonomie et Informatique Avancée Conference, 2014
Bidirectional feedback in motor imagery BCIs: learn to control a drone within 5 minutes.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context.
IEEE Trans. Comput. Intell. AI Games, 2013